Z.O.N.A: Origin is an immersive adventure in a harsh post-apocalyptic world. Dive into a captivating story, explore a stunning open world, avoid dangerous anomalies, and hunt for powerful artifacts. Every choice you make can be decisive in this unpredictable world.
[h2]Changes and Improvements:[/h2]
[list]
[*] The footstep system has been refined. Tests revealed incorrect footstep sounds during sneaking, walking, and running. Now everything works flawlessly, and you'll notice the difference right away!
[*] New random encounter variants have been added to the Pripyat location.
[*] The task description in the industrial zone, where you need to disable the relay on the radio tower, has been adjusted. Previously, many players didn’t understand what needed to be done, but now the instructions are clearer.
[*] Some tasks now also offer monetary rewards upon completion.
[*] The hunger system has been rebalanced. At the "Free Stalkers" base, hunger remains minimal. Night locations require more energy, so hunger has a significantly stronger impact there.
[*] The millionaire bug has been fixed. I won’t go into details about how it manifested, but it allowed players to earn too much money :) Thanks to those who reported this bug.
[*] Minor tweaks have been made to the quest system.
[/list]
Work is also underway on new locations and quests that will be added in the next update.
[b]Remember, stalkers:[/b] I read all your suggestions and feedback and try to respond to them promptly. The Zone is constantly changing, and each time you venture out, it’s a new challenge. Stay alert and cautious. Good luck! There's much more awaiting you!