Experience Aloy’s legendary quest to unravel the mysteries of a future Earth ruled by Machines. Use devastating tactical attacks against your prey and explore a majestic open world in this award-winning action RPG!
Hi everyone!
We’re happy to announce we’ve just released Patch 1.11 for our PC players. Here’s what this patch contains:
[b]Graphical Improvements[/b]
[list]
[*] Added Nvidia’s DLSS upscaling technology.
[*] Added AMD’s FidelityFX Super Resolution, replacing FidelityFX CAS.
[/list]
[b]UI Changes[/b]
[list]
[*] Adjusted settings screen to facilitate the addition of DLSS and FSR.
[*] Render Scale option has been removed but same result can now be accomplished by adjusting setting Upscale Method to Simple and adjusting Upscale Quality.
[/list]
[b]Performance Improvements[/b]
[list]
[*] Improvement to the shader management system. This will result in a few noticeable differences:
[*] There is no longer a shader pre-compilation step on startup. The game will always compile shaders during loading and in the background.
[*] Stutters during gameplay that used to occur due to background shader compilation have now been significantly reduced.
[*] Because shader compilation is still happening in the background you may notice the game having a higher CPU utilization while that is happening.
[*] Loading screens will wait for the required shaders to be fully compiled. This may cause loading screens to take somewhat longer on certain systems.
[*] On higher spec machines with faster CPUs the loading screens will typically be shorter, due to more efficient shader compilation that better leverages high-end CPUs.
[/list]
Please ensure your game is up-to-date before heading back out into the wilds, and reach out to us if you’re still experiencing any issues. We appreciate all of your wonderful support and feedback; we wish you a fun-filled festive period!
- Guerrilla