I'm not going to lie, I'm very down with this new wave of indie space strategy games. First it was Falling Frontier and Terra Invicta, then Stellar Warfare - a neat space RTS passion project - released last month, and now we have a new game to look forward to called Fragile Existence.
As the player, you're put in charge of a fleet of ships that have fled from the destruction of Earth and its crumbling domain, in a Battlestar Galactica-style scenario that sees you running from a powerful unknown enemy. Along the way, you must explore forgotten sectors for valuable resources, deal with the internal politics and management of your fleet, and find the exit so that you can flee when the Enemy(™) eventually catches up to you.
Fragile Existence is a RTS game with both space-based fleet combat, and a planet-based layer that's reminiscent of Planetary Annihilation. You can seamlessly transition from space down to the planets, and you must build up a base and send our harvesters to collect resources. Some planets will offer up resistance, whether that be rogue AI's or other disgruntled parties, so you'll need to put down defences.