Development diary #18 was uploaded recently, and yes, it's a pretty long one, sorry! The written update will be on IndieDB soon if you prefer some light reading. This episode mainly focuses on the terrain revamp, which turned the old flat planet surface into one with a real elevation profile, which in turn meant re-working most of the systems that were quite happy with the planet being flat! There's also some early base, resource gathering and group management tools, as well as the per-unit inventory mechanics.
And whilst I'm also working on the 'production' side of the ground base economy, I'm finally also starting to take a look at combat (yay!). Thanks for stopping by =)
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