Holiday update!

Little Big Workshop

Manage your workers, stations, machines and create awesome stuff as your little big workshop grows into your dream factory!

[previewyoutube=UKEayTUICIc;full]https://www.youtube.com/watch?v=UKEayTUICIc&feature=youtu.be[/previewyoutube] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35844642/409114014382b2fc765c9f26b770c4dfbe24155a.png[/img] [h1]‘Tis the Season to be Jolly![/h1]Winter is here and all your factories have been properly decorated and filled with Holiday-themed details. Build your own little version of Santa’s workshop and try building some of the new seasonal products, including toys, sleds and snowmobiles! Who knows, maybe even the white-bearded man himself may need some help... [i]( Note that all seasonal content of this sort can be toggled on or off from the options menu )[/i] [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35844642/069e6f92ccc1b82eac4018836b81f4b8573f6dde.png[/img] [h1]Construction Tool Revamp[/h1]We have created and implemented “Version 2” of the construction tools. Players should now have an easier time creating and modifying rooms and areas within their factories. [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35844642/3b89422c67b7145f1b11ecea631e4850c1a4a06d.png[/img] [h1]Pause Button!![/h1]The community cried out, and we answered - you can now pause the game! You’ll find this button next to the other speed controls in the bottom UI. Beyond that, there's also a whole bunch of smaller tweaks and fixes, see list below. [b] - We hope you'll like it and wish you all happy holidays![/b] [b]Tweaks[/b] [list][*]Added a floor mat to a couple of products so you can more easily see what area they occupy. [*]Rats don't reproduce quite as aggressively as they used to. [*]Specialised operators are now noticeable better at their jobs compared to regular operators. [*]Changed ‘worker on break’ icon. [*]Changed notifications using camera view to have an icon instead. [*]Rewrote the game over message so it comes across as a bit nicer. [*]Products are now centred on shelves so they can be seen from any perspective. [*]Implemented a system to delay workers from taking on work that is far away. This should lead to less workers running across the entire factory if there’s another worker more suitable nearby. [*]Players can now toggle overdrive on a project basis. The button can be reached by hovering over each project tracker on the right side of the screen. [*]Implemented an optional “free camera” as a gameplay setting. This disables the forced 90 degree increments that our default camera has so you can rotate freely around the focus point. [*]The filters in the worker UI have been switched to include rather than exclude. If no filters have been selected, all workers are listed. [*]You can now see how close a worker is to reach their next rank - check the fill of each star in the worker UI. [*]Longer Deadlines now affect ‘special’ challenge contracts as well. [*]Improved our hint system so players don’t get informed about things that we probably can assume they already learned or know about. [*]Reduced the clicking area on shelves to make it easier to use, especially with small zones below it. [*]Further extended the time between each 'taunt' call from Nemesis Inc. [*]Created a close button on the win-screen, instead of closing by clicking anywhere on the screen. [*]Scrapping products now correctly chooses the closest scrap container. [*]Various small improvements to art assets - a texture here, a model there, a little bit of housekeeping! [*]Fixed and improved a good bunch of localisation and language issues. ( Big shout-out to our community on this one, especially ‘Thrifler’ and ‘Landwalker’, for your help with many of these! )[/list] [b]Fixes[/b] [list][*]Fixed some odd UI behaviour on super ultra wide screen. [*]Fixed an issue where delivery trucks could leave even though a worker is en route for dropoff. [*]Fixed a missing description to the Naval Cannon and the Standard Bicycle. [*]Fixed issue where description remained of dead market offer. [*]Fixed an incorrect icon and tool-tip for the Longer Deadline tech. [*]Fixed an issue where a workstation would count as two workstations if it was planned to move. [*]Fixed an issue causing machines to not be disassembled [*]Fixed an issue causing builders to hammer into infinity [*]Fixed an issue causing product amount demand not to refill on market update [*]Fixed an issue causing jammed machines icon to not show properly beside idle workstations. [*]Fixed an issue causing “Industrial Design” tech upgrade to stop working after save/load. [*]Fixed a bunch of text related issues on Steam Achievement page. [*]Fixed an issue making it impossible to change game speed when you had several callers in queue on the phone. [*]Fixed an issue where an operation type was categorised incorrectly. [*]Fixed an issue where billboard stats could be seen from the planning mode. [*]Planned(but not yet built) rooms can no longer be infected by mold. [*]Walls seen when using the construction tool now also respect the hide walls setting. [*]Changed the input for plan name to allow for all languages to have a similar experience. [*]Fixed an issue with floating products in loading bay, causing vehicles to get stuck.[/list]