Manage your workers, stations, machines and create awesome stuff as your little big workshop grows into your dream factory!
It’s been one week since release ..and we’re still alive! As with the release of LBW last year it’s been quite a ride for everyone at the studio, but we are thrilled to finally share The Evil DLC with you all!
Since the release last week we have been hard at work fixing up bugs and polishing the game across the board, see patch notes below. As always - thanks to the community for tracking, reporting and sending in your feedback. We also expect to release another small patch some time next week to work out some of the final kinks and quirks.
- Until then, take care, spread the word and embrace your inner evil!
[h1]The Evil DLC v.2.0.13976[/h1]
[b]UI, text and Language[/b]
[list][*] Fixed a couple of cases where UIs were overlapping and multiple tooltips were shown simultaneously
[*] Made the progress meter for selected sabotage amounts easier to read - different coloration and the min and max amount is written out
[*] Fixed an issue when trying to open a UI from the basegame while playing the DLC.
[*] Fixed an issue causing old saved plans attributes to hide behind the worksheet in planning mode
[*] Re-sorted the appearance of competitors skills - they should always appear in the same order now.
[*] Fixed an issue with the sold sign not showing correctly on an object being sold
[*] Fixed an indicator from showing general research points earned, when you actually earned evil points
[*] Made the button background for Evil Workforce dark red - some players did not think it was active due to the greyish color before
[*] Increased the contrast on buttons that were in a toggled state
[*] Fixed a good amount of texts, translation and string issues. Thanks again to the community for finding many of these and reporting in!
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[b]Gameplay/Gamedesign[/b]
[list][*] Added two new HelpSection Articles regarding acquiring and managing subsidiaries
[*] Boosted the resistance of all opponents to make them less squishy
[*] Increased CompanyValue of bladh and also greatly increased resistances
[*] Increased damage towards bladh when sending the specialized bladh showdown sabotage products (I challenge you to read that one fast, 10 times)
[*] Disabled some products from being allowed to be stored inside shelves
[*] Fixed an issue causing Code Red tech to be unlockable one tier too early
[*] Fixed how a couple of products were visually stacking
[*] Fixed an issue causing Crazy Overdrive not to reset properly after being used
[*] Fixed an issue causing “Master of Puppets” and "Private Investigator Associate" achievements not triggering properly
[*] Fixed an issue causing the Overlord not to boost factory workers properly
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[b]Art[/b]
[list][*] Polished and improved the particle effect for Evil Ducks and Haunted Gnomes
[*] Replaced the icons for the Crazy Overdrive and Overlord abilities in the active ability row
[*] Fixed a few products from rotating incorrectly
[*] Fixed some irregularities with bladh animations during phone calls
[*] Fixed and updated fireworks on the end game screen
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[b]Technical[/b]
[list][*] Fixed an issue with not being able to delete saves, both in ‘Base LBW’ and DLC
[*] Fixed some faulty material settings in worker skins
[*] Fixed lag and performance issues due to not having a scrap container
[*] Fixed an issue where the sound from pliers would play instantly in the main menu (!?)
[*] Fixed an issue showing empty plan when trying to make more of an already existing sabotage product
[*] Fixed an issue causing bladh sabotage contracts not presenting any results
[*] Fixed and adjusted synth and ability volumes
[*] Fixed an issue causing the sabotage feature to not unlock properly
[*] Fixed an issue causing in-game table Keyboard buttons not to work when paused
[*] Fixed an issue causing keyboard not to be played in some occasions
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[b]Known Quirks & Issues[/b]
[list][*] You may see weird shadows when the camera hits the edge of the table from a particular angle
[*] The screen may briefly flicker black when recruiting new workers to your factory
[*] We’ve noted a rare case where a sabotage in progress can get stuck in the UI if the opponent goes bankrupt while the sabotage is on the way
[*] Rare cases of workers ignoring walls, related to the portal system
[*] Sabotage Opportunities may get picked up by a standard trucker, rather than the opponent-specific variant
[*] There’s something wrong with the “Stool” product which may make it impossible to unlock
[*] Hints for the Sabotage system may not always trigger properly
[*] Saving and loading during the first Bladh contract may cause the sabotage feature to not unlock properly (a backup should trigger on day 11 though)
[*] The display effect that looks like scanlines may start acting up over time - a temporary workaround for this is to reset the scene (simply save then load)
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