Haunted Space Hotel v0.0.2.0 - The Lurking Tendrils Update

[h1]Haunted Space Hotel v0.0.2.0 - The Lurking Tendrils Update[/h1] [b]Lurking in the Shadows[/b] 👻 [list] [*]Lur Curs: Encounter the Lur Curs, elusive spectral entities that lie in wait, ready to ensnare unsuspecting Commanders. [*]Plants: Verdant additions to The Hotel, providing a touch of natural beauty and strategic hiding spots for Lur Curs. [/list] [b]Building Bonanza[/b] 🏨 [list] [*]All New Building Models: Immerse yourself in the refined aesthetics of 22 redesigned building models. [/list] [b]Spectral Shift[/b] 🌌 [list] [*]Evolving Ghosts: Ghosts now evolve over time, adding a new layer of challenge to spectral management. [*]Limit Ghasts Based on Snohe: Ghast populations are now tied to the Snohe stored in the Vaults, adding a strategic layer to resource management. [/list] [b]Engine Upgrade[/b] 🚀 [list] [*]Move to Unreal Engine 5.4: Experience enhanced visual fidelity, improved performance, and expanded possibilities with the upgrade to Unreal Engine 5.4. [/list] [b]Bug Fixes[/b] 🐞 [list] [*]Building Damage: Buildings are now immune to damage. [*]Ghost Bumping: Resolved an issue where Ghosts were being bumped off the navmesh. [/list] This update redefines the spectral landscape and enhances the immersive experience of managing an intergalactic hotel.