In this 3D visual novel, follow failed screenwriter Junon as she attempts to make it through the most pivotal day in her life. Relive the past, alter the present, and embrace the future, or without your help, Junon’s story might end in a wreck.
As part of a series celebrating The Wreck's first anniversary, here's an interview with Coralie, who co-wrote the game with her brother, Florent. Coralie is an artist and a videographer, and The Wreck was her first experience working on a video game.
[b]Who are you and what was your role on The Wreck?[/b]
[i]I am Coralie and I co-wrote The Wreck.[/i]
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[b]What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least?[/b]
[i]Fave moment: taking all of Florent's briefs, getting inspired, gathering sensations, feelings, memories... Then letting all this material brew for a while, and finally putting the scenes together.
The one I liked the last: the last piece of script I worked on. I knew I would be almost done, and I wanted to spend more time with Junon, Diane and the others so bad! And as soon as I wrote the last word of the last scene I had to work on, I felt like: "that's it? That is really it?"[/i]
[b]What was a thing you learned about your craft making the game that you'd like to share with other writers out there?[/b]
[i]You can work with family without it ending in a bloodbath![/i]