Happy anniversary, "The Wreck"!

The Wreck

In this 3D visual novel, follow failed screenwriter Junon as she attempts to make it through the most pivotal day in her life. Relive the past, alter the present, and embrace the future, or without your help, Junon’s story might end in a wreck.

Funny how time flies: it still very much feels like yesterday, yet somehow, today marks the 1-year anniversary of the release of The Wreck on Steam, Nintendo Switch, PlayStation and Xbox. It's been a wild ride for us, with incredible player and press feedback, awards and nomination, and - more important than anything - the satisfaction of delivering a labour of love to the world. Speaking of love, The Wreck would never have come to be without the passion and dedication of its team. That's why, to celebrate our anniversary, we would like to share with you a series of short interviews with some of the game's team members. It starts today with Sharlit Deyzac, the actress who lent her voice to Junon, and it will continue for a week. We hope you'll like it! [b]Who are you and what was your role on The Wreck?[/b] [i]I am Sharlit Deyzac, a French actress living on a farm in Portugal, and I had the honour of voicing the role of Junon in The Wreck.[/i] [img]{STEAM_CLAN_IMAGE}/41608681/587878e1668991ecf99edc2bb4397c49b091e577.jpg[/img] [b]What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least?[/b] [i]Oh there were quite a few things I loved about this production! Firstly, I loved the complexity of the role of Junon, playing the ups and downs of her journey, and I particularly enjoyed that Florent decided we would record the game almost in chronological order. This meant I discovered the character and storyline in the same way the gamers do when they play the game, which made for honest emotional responses and created a real attachment to the character for me. Most of the recording was done remotely from my home studio in Portugal, and I was grateful that the team was particularly positive and upbeat. The director Sarah's trust and guidance was pivotal in helping me explore the different facets of Junon, Florent's encouraging feedback and deep knowledge of the story kept us going from our separate rooms and made it feel like we were all together and Max's audio quality control made the sessions run super smoothly. A dream team! I guess the thing i liked the least was that the wrap party took place in Paris, and I unfortunately couldn't go, so i didn't get to meet everyone in person to celebrate our hard work![/i] [b]What was a thing you learned about your craft making the game that you'd like to share with other voice over talents out there?[/b] [i]I was fortunate to work with Sarah Elmaleh, a very experienced voice over actor, who, as a director on this occasion, imparted a lot of wisdom, had a lot of patience and had a good gut feeling as to how to help me hit the right emotional balance with the role of Junon. It's simultaneously humourous and also pretty dark, as the character goes through depression, grief, bewilderment and self realisation. I think what was most striking to me in terms of a learning curve, was how one line can be toned in so many different ways, and how much fun i had trying to propose different riffs on each separate line, to see which version Sarah and Florent would choose to fit the situation best. Voicing a game character, is very different from acting on film or on stage, almost like you can be the character in 2 or 3 quantum universes as you play around vocally with different ways the lines can be delivered. It's very fun to be able to explore and surprise myself and the team with subtle tones or breaths that make all the difference!![/i] (Photo © Sue Terry Voices)