In this 3D visual novel, follow failed screenwriter Junon as she attempts to make it through the most pivotal day in her life. Relive the past, alter the present, and embrace the future, or without your help, Junon’s story might end in a wreck.
As part of a series celebrating The Wreck's first anniversary, here's an interview with Mylène, who worked tirelessly to spread the word about the game and help release it on lot of platforms and digital marketplaces.
[b]Who are you and what was your role on The Wreck?[/b]
[i]My name is Mylène, and I was helping with the Marketing & Communication aspect of the game.[/i]
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[b]What was your favorite moment/thing to do during the production of the game, and what was the one you liked the least?[/b]
[i]I really loved to see players discovering the game on Twitch. It always feels really special to see concrete things coming from your work. I also really enjoyed brainstorming, to see all the idea you could get to promote the game. Finally (it's hard to not write down all the stuff I liked about The Wreck!), I really enjoyed chatting with the team, whether it was during meetings or doing event (parties!!!) face to face. I feel very lucky to be part of this adventure. The worst past was to not win The Pegases (French video game awards - The Wreck was nominated in three different categories but lost each time) :D. Joke aside, for real, it was difficult for me to read reviews which sounded unfair, even if all opinions are valid of course![/i]
[b]What was a thing you learned about your craft making the game that you'd like to share with other Marketing peeps out there?[/b]
[i]Never stop trying to promote a game, even months or years after the release. It's always worth it![/i]