Alien invaders invaded the planet, having exterminated most of the population, humanity, being on the verge of annihilation, united the armies and gave a serious rebuff to the enemy. After several years of war, the climate on the planet has changed. The military founded fortifications.
In this update, a laboratory item has been added, an installation for creating and processing biological bodies, such as monster eggs and newly born cubs.
The installation will help the player to create his own personal companion friend who will accompany you and protect you.
The installation has three compartments for certain processing, one of them works with eggs, helps to create an environment for successful maturation and subsequent hatching, after which the cub, seeing you for the first time, will assume that you are his parent and will not show aggression. The second compartment is designed for cubs that have already been born naturally, such cubs already know who their parent is and will consider all non-their kind enemies. The player will have the opportunity to steal the cub from the nesting sites, after placing it in an incubator, it will be possible to sew a nano chip into his brain and make the cub think that you are his friend. The third compartment with mechanized installations can create a full-fledged cyborg or companion robot for you, but for this you will need to get a core or a digital media with the data of the drawings for creation.
Pets are designed to support the player in difficult areas on locations, for example, storming military bases or aliens, mopping up breeding grounds of monsters and mutants, eliminating elite enemies and bosses, and of course protecting personal territories.
Growing a companion is a long process, in addition to the time of hatching, it also needs to be raised until adolescence, after which it will receive the ability to attack, and until that moment the cub must be carefully monitored, left in safe places, fed with food.
Pumping parameters occurs with each event, the first generation of the starting parameters occurs at hatching or creation, then the parameters grow in place with the growth of the pet, the next increase occurs when pumping the pet level, and there are still bonus accruals of parameters, absolutely all accruals are random, you will never be able to create a pet with the same stats, there will always be someone stronger in damage, and weaker in health or turnover, but there are chances to grow a balanced one.
In the future, it is planned to add injection items to the game and enhance the companion with nanotechnology.
And there is also an opportunity to get a legendary cub or egg with a small chance when killing a boss of this kind, this pet will visually stand out with effects among the rest of your pets, its parameters will of course be several times higher than the standard, it will also have additional abilities.
Pets have several types of the original form of infection, habitats determine what kind of pet will have and what skills, for example, if the nesting place was in a cave with fire crystals, then mutants there have the power of fire and the ability to control the energy of fire. While there are three types of crystal energy in the game - fire, acid and plasma, if a pet has one of these energies, then it gives him full immunity to damage from it. Thus, in some situations, you will need to think over your strategy of attacking the enemy if he has one of these infection energies.
This is 1 of 6 conceived mechanics for obtaining and creating personal friends of companions, we will talk about the rest of the possibilities later.
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PS: Additionally, active work is underway on locations and under locations, bases and fortifications. Quests and NPCs, mobs and loot are added.