Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs.
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[h3]Hope all you ballers are having a splendid Sunday [/h3]
We’ve been watching you all play, stream, post clips and screenshots and leaving nearly a hundred reviews that are [b]96% positive[/b] (!!!) aaaaaand we genuinely could not be happier! Thank you so much for your enthusiasm, generosity and overall high degree of ballerness!
Of course, we have also noticed that there have been a couple of hitches here and there, and we have spent the last few days since launch fixing up the following bugs and issues!
[h2]CHANGELOG[/h2] [list]
[*] The true ending should now play properly after you defeat the final boss on the final difficulty
[*] Enemies resurrected by glitched enemies with the resurrect ability should no longer float around after you defeat them
[*] The final boss should no longer end up in a weird funny stretchy pose and soft lock the game if you’re unlucky after defeating it
[*] Added tonemapping post-process to ensure that colors look correct on all HDR displays
[*] Fixed an issue where gacha balls would stick around after being unlocked if you pressed the gacha machine button again after opening the ball but before the unlock screen appeared
[*] Fixed minor issues in audio material system that could cause sounds to loop after they should have stopped
[*] Removed reference to non-existent Swedish localization
[/list]
[h3]Have fun, ball well and keep letting us know your thoughts, feelings and ideas on [url=https://twitter.com/GoMechaBall]Twitter[/url] and in our [url=https://discord.gg/D9a3e2P6Qg ]Discord Server![/url][/h3]
Big love and lots of balls,
[i]The Whale Peak Games team and Super Rare Games[/i]