GO MECHA BALL - ARCADE UPDATE 🎰

Go Mecha Ball

Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs.

[h2]Good day ballers! Hope you are well. 🏐[/h2] It's been almost six months since we released Go Mecha Ball. We've been honoured by all the love and support from the community. And we're back with a new update, with a brand new mode that you can jump into right now! [h1]ARCADE MODE NOW AVAILABLE 🎰 [/h1] [list] [*] Unlock a new arcade mode challenge when you defeat a difficulty for the first time [*] Arcade mode is a score chasing mode where you can earn permanent upgrades for each character by earning bronze, silver and gold medals [*] Complete the highest difficulty to earn shiny new skins! [/list] [img]{STEAM_CLAN_IMAGE}/44245640/5a5529e07a76ee0ec6a09f2f7b6c1233142bff80.gif[/img] [img]{STEAM_CLAN_IMAGE}/44245640/b5266327c383ad04036f7b7ff4d77e4983536e3e.gif[/img] [h2]Here are the rest of the patch notes[/h2] [h3]Bosses[/h3] [list] [*] Bosses are more aggressive and attack more frequently [*] Less health replenished when defeating bosses [*] Glitched bosses gain more health, deal more damage and get new attacks with each difficulty level [*] Glitched bosses fire projectiles after certain attacks [*] Glitched bosses teleport around the stage [/list] [h3]Combo System[/h3] [list] [*] Less forgiving combo system to improve gold coin economy balance and combo-based upgrade synergies [*] Combo timer no longer freezes entirely while in the air or using mobility features like transport tubes [*] Combo timer slows down while in the air, in boost mode and while abilities are active [*] Dealing damage with abilities now resets the combo timer [/list] [h3]Shop[/h3] [list] [*] Shop always offers health packs [*] Shop contents are deterministic, so no more shop scumming [/list] [h3]Performance[/h3] [list] [*] Much improved CPU efficiency [*] Reduced physics time step to free up CPU and GPU resources [*] More than halved memory usage in common situations [*] Many times faster startup loading and level loading performance [*] Optimized for Steam Deck: 60FPS without VSync [*] VSync no longer enabled by default [*] UI drawn as overlay rather than using a separate camera [*] More reliable occlusion and frustum culling [*] Improved GPU batching for reduced draw calls [*] Improved shadow quality [/list] [h3]Settings Menu[/h3] [list] [*] Full input remapping for keyboard, mouse and controllers [*] Added headers to settings menu for greater readability [*] Added camera zoom options to set camera range [*] Toggle dynamic or static camera to help some players who experienced motion sickness from subtle camera movements [/list] Keep on ballin' and play the new update now πŸ‘‡ https://store.steampowered.com/app/2008510/Go_Mecha_Ball/ - Whale Peak Games & Super Rare Originals