Load up and roll out, in this twin stick shooter with roguelike progression! Blast your way through arcade-style levels, using pinball-style physics mixed with an arsenal of devastating weapons. Defeat waves of enemy bots, battle big bosses, and upgrade your mech between runs.
[h2]Good day ballers! Hope you are well. π[/h2]
It's been almost six months since we released Go Mecha Ball. We've been honoured by all the love and support from the community. And we're back with a new update, with a brand new mode that you can jump into right now!
[h1]ARCADE MODE NOW AVAILABLE π° [/h1]
[list]
[*] Unlock a new arcade mode challenge when you defeat a difficulty for the first time
[*] Arcade mode is a score chasing mode where you can earn permanent upgrades for each character by earning bronze, silver and gold medals
[*] Complete the highest difficulty to earn shiny new skins!
[/list]
[img]{STEAM_CLAN_IMAGE}/44245640/5a5529e07a76ee0ec6a09f2f7b6c1233142bff80.gif[/img]
[img]{STEAM_CLAN_IMAGE}/44245640/b5266327c383ad04036f7b7ff4d77e4983536e3e.gif[/img]
[h2]Here are the rest of the patch notes[/h2]
[h3]Bosses[/h3] [list]
[*] Bosses are more aggressive and attack more frequently
[*] Less health replenished when defeating bosses
[*] Glitched bosses gain more health, deal more damage and get new attacks with each difficulty level
[*] Glitched bosses fire projectiles after certain attacks
[*] Glitched bosses teleport around the stage [/list]
[h3]Combo System[/h3] [list]
[*] Less forgiving combo system to improve gold coin economy balance and combo-based upgrade synergies
[*] Combo timer no longer freezes entirely while in the air or using mobility features like transport tubes
[*] Combo timer slows down while in the air, in boost mode and while abilities are active
[*] Dealing damage with abilities now resets the combo timer [/list]
[h3]Shop[/h3] [list]
[*] Shop always offers health packs
[*] Shop contents are deterministic, so no more shop scumming [/list]
[h3]Performance[/h3] [list]
[*] Much improved CPU efficiency
[*] Reduced physics time step to free up CPU and GPU resources
[*] More than halved memory usage in common situations
[*] Many times faster startup loading and level loading performance
[*] Optimized for Steam Deck: 60FPS without VSync
[*] VSync no longer enabled by default
[*] UI drawn as overlay rather than using a separate camera
[*] More reliable occlusion and frustum culling
[*] Improved GPU batching for reduced draw calls
[*] Improved shadow quality [/list]
[h3]Settings Menu[/h3] [list]
[*] Full input remapping for keyboard, mouse and controllers
[*] Added headers to settings menu for greater readability
[*] Added camera zoom options to set camera range
[*] Toggle dynamic or static camera to help some players who experienced motion sickness from subtle camera movements [/list]
Keep on ballin' and play the new update now π
https://store.steampowered.com/app/2008510/Go_Mecha_Ball/
- Whale Peak Games & Super Rare Originals