Gestalt v1.0.4.1 | Patch Notes

Gestalt: Steam & Cinder

Inspired by 16 and 32-bit classics, Gestalt: Steam & Cinder fuses tight 2D platforming and exhilarating combat with an engrossing, twist-laden narrative in a stunningly handcrafted steampunk world.

A patch for Gestalt: Steam and Cinder has been released and includes the following changes and fixes. [h1]Features[/h1] [list] [*] Added option to Disable Screen Shake in video settings. [*] Healing Flask now replenishes when first entering and when respawning after dying in either of the two monorail rooms. [/list] [h1]Bug Fixes[/h1] [list] [*] Saves will now correctly show in the selection menu after crashing. This fixes the "Save Corruption" issue that players had where their saves would no longer show on the selection menu making it seem like their files were deleted. [*] Added prevention check to not record a enemy's death if the player should've died in the same frame that the player would've killed the enemy. [*] Fixed Blue Flame Jet's collision size as there was a gap at the top. [*] Fixed incorrect speaker during the chrome knight intro dialogue. [*] Fixed issue allowing the player to go back into the monorail sequence that soft-locks the player in the monorail sequence. Players soft-locked in monorails should instantly teleport out to Sylva's crash site and have their monorail questline marked as completed. [*] Fixed issue that caused Chrome knight to not be re-encounterable if the player died on the same frame they defeated chrome knight. [*] Fixed issue where Chrome Knight wouldn't play defeat cutscene when clearly being defeated. [*] Fixed issue where marlowe could remain in vincent's pub after completing scrap sea. [*] Fixed issue with Aletheia being blocked by invisible collision when trying to enter Meropis. [*] Fixed various typos and incorrect speaker issues. [*] Fixed issue to prevent player from being placed on ladder first before moving to loaded save point. [*] Fixed issue causing destroyed Blue Tesla Coil icons to remain on the map. [*] Removed invisible damage collision tiles in scrap sea room 9. [/list] [b]Note:[/b] You can report any issues or feedback after this patch using our support desk found [url=https://metamorphosisgames.atlassian.net/servicedesk/customer/portal/1]here[/url] or in our [url=https://discord.com/invite/qMepFa9TmP]community Discord server[/url]. Please include as much detail as you can about the issue to help us better resolve the issues you are having. Thank you for playing our game! The Gestalt Development Team