GDS - Aug Patch Notes & Dev Update

Hey there, Game Directors! We’ve made some big changes to the demo since our last update, and are excited for you to try them out. You’ll now notice a functional options screen with difficulty settings, and a new tooltip system to provide a greater depth of information on status bars and icons. We’ve also introduced Victor, an entirely new character and another face of the publisher that was concepted live during our LudoNarraCon stream. We hope you enjoy the new changes, and as always, let us know what you think! Onward with the details of this update: [h3]Options screen:[/h3] [list] [*] Functional options screen allowing you to change video, audio and game difficulty settings [*] Game difficulty settings includes 3 difficulty presets (Easy, Default, Hard) [*] Game difficulty settings allows for customizing individual elements in presets - including whether to show (or hide) stakeholder preview & impact, character impact, and conversation patience [*] Show/Hide difficulty settings includes whether this is reflected in the animation (such as stakeholder icon animation showing if the choice will impact this stakeholder positively or negatively), as well as the tooltip data (where relevant, such as showing or hiding the numerical impact to a stakeholder) [/list] [h3]Tooltips:[/h3] [list] [*] Most game icons and Options screen difficulty settings now have tooltips providing more information on what they do [*] Where relevant, game icons also include numerical values (such as the value of a stakeholder bar, or the impact a conversation choice will have), unless this was turned off in the Options settings [/list] [h3]New character art:[/h3] [list] [*] Victor, the character concepted on a live stream has been added to the game, including his emotes. [i][b]Thanks to everyone that participated in that stream & created this character. If you'd like to see more events like that let us know.[/b][/i] [/list] [h3]Bug Fixes & other improvements:[/h3] [list] [*] Victor's conversation has been updated to suit his personality better & take advantage of his emotes [*] Fixed an issue where a conversation with Phil could sneak into day 15 and not end up selectable [*] Fixed an issue where hitting game over as the day was ending would only trigger the game over at start of new day, after the checkpoint save, which meant players could not continue from the start of the day as usual (they'd hit the game over at start of day), and needed to restart completely [*] With tooltips being a thing, we've removed the stakeholder icon titles text from the UI [*] Clock advancing rapidly (such as when passing time) now has a subtle clock tick sound to draw attention to it [*] Fixed a few issues that crept up as part of adding Options/Tooltips, but were promptly squashed [/list] [h3]Survey:[/h3] [list] [*] The survey link has been updated, allowing players that previously sent feedback to send more feedback again. [/list] Thanks again for playing our demo. Send us your feedback via the survey, or reach out to us on [url=https://twitter.com/DoubleBlit]Twitter [/url]or the Forums here on Steam. We’d love to hear from you! - The GDS team