Gardener Devlog (Archives) #3: The Shader-Scan Optimization

Gardener Plant Creator

Use the free ๐Ÿ› ๏ธGardener Plant Creator๐Ÿ› ๏ธ editor app to design your own unique, procedurally-generated plants, and prepare seeds of your favorite species for the botanical adventure awaiting in upcoming game ๐Ÿ€Gardener: Master of Trees and Flowers๐Ÿ€

With the first realistic trees comes the first struggle with performance. As the first optimisations are made to the Gardener engine, an innovative solution to player-plant interaction is implemented: Shader-Scan, a shader-based collision engine that avoids using CPU-intensive physics simulation for each of the thousands of plant nodes. Watch episode 3 of the Gardener devlog to experience the first modern orchard engine fruit picking. Or just enjoy it yourself in the Gardener Plant Creator! [previewyoutube=60ue7CYyAdY;full][/previewyoutube]