Gardener Devlog (Archives) #3: The Shader-Scan Optimization

Gardener: Master of Trees and Flowers

Go on a botanical journey across the world, utilize Master Gardener powers to grow and conjure plants with traits of encountered flora, use agroecology and gardening skills to sustain symbiotic ecosystems, and find elusive native species descended from the Great Tree to recreate it piece by piece.

With the first realistic trees comes the first struggle with performance. As the first optimisations are made to the Gardener engine, an innovative solution to player-plant interaction is implemented: Shader-Scan, a shader-based collision engine that avoids using CPU-intensive physics simulation for each of the thousands of plant nodes. Watch episode 3 of the Gardener devlog to experience the first modern orchard engine fruit picking. Or just enjoy it yourself in the Gardener Plant Creator! [previewyoutube=60ue7CYyAdY;full][/previewyoutube] https://store.steampowered.com/app/2813710/Gardener_Plant_Creator/