[ItA] = Into the Abyss only
[AoD] = Atlas of Discovery only
[h2]Changes & Balancing[/h2]
[list]
[*] Reduced Tangled Grove entry cost to 2M ASC, down from 2.5M
[*] Reduced node respawn interval of Abyssium Ore and Abycite by 66%
[*] Reduced node respawn interval of Brumite Ore by 40%
[*] Reduced node respawn interval of Gloomite Ore by 20%
[*] Increased Farming Abyssal Level requirement of the first Special Plot to 7 ito match the level requirement of the first Special seed you can plan there.
[/list]
[h2]Fixed[/h2]
[list]
[*] Fixed instances where it was possible to change actions while loading saves, causing offline progress to run on that new action rather than what you were previously training.
[*] [ItA] Fix Agility Obstacle 6-2 providing bonus to Skill XP instead of Abyssal XP
[*] [ItA] Fix overlords superior enhancement using incorrect values
[*] [ItA] Remove some items counting toward completion when they should not be.
[*] [ItA] Fix incorrect bonus on blighted superior enhancement
[*] [ItA] Fix Abyssal Leprechaun x Abyssal Salamander giving regular Bars instead of Abyssal Bars
[*] [ItA] Fix Bird Nest Potions consuming charges on Abyssal realm actions
[*] [ItA] Remove corruption menu glow if Skill isn’t unlocked yet
[*] [AoD] Fix cartography not rolling for Ancient Relics on Survey action.
[*] Removed inaccurate info about chances below 0 from cost reduction tooltip
[*] Adjust preservation chance to clamp between 0 and max cap to be consistent with doubling chance
[*] Fix Shop purchases that provide conditional modifiers no clearing/resetting on stat updates.
[/list]
[h2]Modding[/h2]
[list]
[*] Fix interfaceReady hook happening before first offline progress
[/list]