Anno 1800™ – Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.
Release Date: January 19th, 2023, at 3PM UTC+1
[h1]Features & Content[/h1]
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[*] Adding support for the “Dragon Garden” Pack Cosmetic DLC
[*] Adding the rewards for the DLC 12 Community Challenge “Cultural Boom”
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[*]Two new company logos (orchid and bird)
[*]Two new company colours (Bordeaux Red and Orange)
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[h1]Balancing[/h1]
[list]
[*] Fixed incorrect construction costs for the Cable Factory, Motor Factory, Ventilator Factory and Scooter Factory of DLC 12 and its scenario
[*] Adjusted the production time for Film Reels to 30s and Pigments to 45s (the prices in the Docklands have been adjusted accordingly)
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[h1]Bug Fixes[/h1]
[h2]Gameplay[/h2]
[list]
[*] Added a fix for the game not starting under certain circumstances
[*] Fixed an issue that could lead to the duplication of item effects when using multi-move on Trade Unions or Town Halls
[*] Salpeter Works now require Aluminium Profiles instead of Steel Beams for construction in the “Pride & Peddlers” Scenario
[*] Fixed an issue that could lead to a large negative number being displayed in the balance
[*] Removed the "Black Tea" entry from Docklands’ Global Importers
[*] Fixed an issue that could lead to loading a wrong save game when clicking the continue button for a scenario
[*] Motors and Film Reels are now listed as intermediate products in the Statistics Screen
[*] Fixed an issue for the Oil Refinery’s object menu in the Eden Burning Scenario that did not allow to build Oil Wells
[*] Adjusted the "Science Whizz" item for the workforce replacement
[*] Fixed an issue that led to the "Old Town Pack" skins being available in the Passage and Enbesa region
[*] The balance infotip now also lists the income generated by Artistas
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[h2]UI [/h2]
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[*] The Hacienda Artista Quarters are no longer present in the Hacienda menu without activating the New World Rising DLC
[*] Fixed an issue with the item tab in the Hacienda object menu that was no longer functional
[*] Fixed the wrongly configured icon for the Graveyard Fence in the Grand Gallery
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[h2]Multiplayer [/h2]
[list]
[*] Fixed an issue that could result in desyncs following Game Update 16
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[h2]Art/Visuals[/h2]
[list]
[*] The ground plate for the Police Station skin from the “Old Town Pack” no longer overlaps with the streets in the New World
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[h2]Localization/Text[/h2]
[list]
[*] Fixed several text issues for the Stadium
[*] The Docklands entry is now available again in the Static Help Menu
[*] Added a missing headline for the Dam Monument
[*] Added partly missing translation for the infotip of the "Park Ranger" item
[*] Made some small adjustments to the names of Cosmetic DLCs for the German Localization
[*] Added missing translation for the items “Bait Specialist” and “Salvador, the Stalwart”
[*] The "Laboratory" has its name back and is no longer called "Arsenal"
[*] German Localization: The term "Rindergehege" no longer appears in the infotip for powered pastures of nandu and alpaca farms
[*] Changed the German Localization for "Rindergehege"
[*] Renamed the "Pre-Order" category to "Bonus" category in the construction menu
[*] Added partly missing translation for the infotip of the "Angelic Anthrax Vaccine" item
[*] Fixed some localization issues in the Scenario description for "Pride & Peddlers" and "A Clash of Couriers"
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