Game Update 16.1 - Release Notes

Anno 1800

Anno 1800™ – Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.

Release Date: January 19th, 2023, at 3PM UTC+1 [h1]Features & Content[/h1] [list] [*] Adding support for the “Dragon Garden” Pack Cosmetic DLC [*] Adding the rewards for the DLC 12 Community Challenge “Cultural Boom” [list] [*]Two new company logos (orchid and bird) [*]Two new company colours (Bordeaux Red and Orange) [/list] [/list] [h1]Balancing[/h1] [list] [*] Fixed incorrect construction costs for the Cable Factory, Motor Factory, Ventilator Factory and Scooter Factory of DLC 12 and its scenario [*] Adjusted the production time for Film Reels to 30s and Pigments to 45s (the prices in the Docklands have been adjusted accordingly) [/list] [h1]Bug Fixes[/h1] [h2]Gameplay[/h2] [list] [*] Added a fix for the game not starting under certain circumstances [*] Fixed an issue that could lead to the duplication of item effects when using multi-move on Trade Unions or Town Halls [*] Salpeter Works now require Aluminium Profiles instead of Steel Beams for construction in the “Pride & Peddlers” Scenario [*] Fixed an issue that could lead to a large negative number being displayed in the balance [*] Removed the "Black Tea" entry from Docklands’ Global Importers [*] Fixed an issue that could lead to loading a wrong save game when clicking the continue button for a scenario [*] Motors and Film Reels are now listed as intermediate products in the Statistics Screen [*] Fixed an issue for the Oil Refinery’s object menu in the Eden Burning Scenario that did not allow to build Oil Wells [*] Adjusted the "Science Whizz" item for the workforce replacement [*] Fixed an issue that led to the "Old Town Pack" skins being available in the Passage and Enbesa region [*] The balance infotip now also lists the income generated by Artistas [/list] [h2]UI [/h2] [list] [*] The Hacienda Artista Quarters are no longer present in the Hacienda menu without activating the New World Rising DLC [*] Fixed an issue with the item tab in the Hacienda object menu that was no longer functional [*] Fixed the wrongly configured icon for the Graveyard Fence in the Grand Gallery [/list] [h2]Multiplayer [/h2] [list] [*] Fixed an issue that could result in desyncs following Game Update 16 [/list] [h2]Art/Visuals[/h2] [list] [*] The ground plate for the Police Station skin from the “Old Town Pack” no longer overlaps with the streets in the New World [/list] [h2]Localization/Text[/h2] [list] [*] Fixed several text issues for the Stadium [*] The Docklands entry is now available again in the Static Help Menu [*] Added a missing headline for the Dam Monument [*] Added partly missing translation for the infotip of the "Park Ranger" item [*] Made some small adjustments to the names of Cosmetic DLCs for the German Localization [*] Added missing translation for the items “Bait Specialist” and “Salvador, the Stalwart” [*] The "Laboratory" has its name back and is no longer called "Arsenal" [*] German Localization: The term "Rindergehege" no longer appears in the infotip for powered pastures of nandu and alpaca farms [*] Changed the German Localization for "Rindergehege" [*] Renamed the "Pre-Order" category to "Bonus" category in the construction menu [*] Added partly missing translation for the infotip of the "Angelic Anthrax Vaccine" item [*] Fixed some localization issues in the Scenario description for "Pride & Peddlers" and "A Clash of Couriers" [/list]