Anno 1800™ – Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.
[b]Release Date:[/b] Tuesday, May 23, 2023
[h1]DLC-Support[/h1]
Adds support for the “Fiesta” Pack Cosmetic DLC
[h1]Bug Fixes[/h1]
[h2]Gameplay[/h2]
[list]
[*] Fixed an issue with the move tool not working for oil springs and clay pits anymore
[*] Fixed an issue with military ship items not dealing damage when used from a Flak Monitor ship
[*] Fixed an issue with high memory consumption upon loading a game with mods
[*] Fixed an issue with electrified mines not using advanced transporters in the New World
[*] Fixed an issue that did not allow for the proper creation of Stamps for Orchard and other Multifactories
[*] Disabled the unlock conditions for Beer, Coffee and Cocoa in the Hacienda Almanac in Creative Mode
[*] Fixed an issue with the Workforce prioritisation bell functionality being inverted
[*] Fixed an issue with the campaign intro movie being played when starting the benchmark.
[*] Fixes a crash that occurred after the benchmarking ends
[*] Fixed an issue with the tutorial questline getting enabled in Creative Mode
[*] Fixed an issue that led to multiple items not being usable in any item building during the 'A Clash of Couriers' scenario
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[h2]UI[/h2]
[list]
[*] Fixed the infotip on picking up goods that didn’t show any text when the island storage was full
[list][*] Please note that excess goods (e.g. when picking up a crate from a ruin in the campaign) are spawned as flotsam next to the main Trading Post[/list] [*] Fixed an issue with the skin painter button overlapping with part of the Town Hall object menu in the German localization
[*] Fixed an issue with some texts overlapping elements in the Steam Shipyard object menu
[*] Fixed a minor clipping issue for the Cosmetic DLC cards in the “additional content” screen
[*] Fixes an issue that led to the Shares Menu being in a broken state when starting a new game after playing a scenario
[*] Fixed an issue with the Docklands main building blueprint object menu showing the same upgrade button twice instead of "upgrade main and modules"
[*] Fixed the Special Edition Newspaper that was missing the photo after completing the 'Inquiries' quest
[*]Fixed an issue that led to the game version being displayed in the bottom right corner during gameplay
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[h2]Multiplayer[/h2]
[list]
[*] Fixed an issue that could result in LR40 desyncs
[*] Fixed MP clients not being able to confirm 'Ready' after previously starting a Scenario
[*] Fixed issue with players unable to join a lobby when mods were active
[*] Fixed mods not switching off when requested by the host when starting a MP lobby
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[h2]Sounds[/h2]
[list]
[*] Fixed an issue with a grinding sound being played when accessing the Old World region from the New World at night
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[h2]Art/Visual[/h2]
[list]
[*] Fixed an issue for the "Bush" ornament from “Quaint Park” category in the New World that was lacking the grass color change option for one skin variant
[*] Fixed a problem with zoo animals and feedback units not spawning upon loading a save
[*] Fixed broken shape quay ornaments in New World
[*] Fixed broken shape quay ornaments in Creative Mode Enbesa session
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[h2]Text[/h2]
[list]
[*] Fixed the "Missing DLC" warning that was wrongly displayed in the construction infotip for multifactory blueprints in the 'Pride and Peddlers' Scenario
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