Game Update 17.1 - Release Notes

Anno 1800

Anno 1800™ – Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.

[b]Release Date:[/b] Tuesday, May 23, 2023 [h1]DLC-Support[/h1] Adds support for the “Fiesta” Pack Cosmetic DLC [h1]Bug Fixes[/h1] [h2]Gameplay[/h2] [list] [*] Fixed an issue with the move tool not working for oil springs and clay pits anymore [*] Fixed an issue with military ship items not dealing damage when used from a Flak Monitor ship [*] Fixed an issue with high memory consumption upon loading a game with mods [*] Fixed an issue with electrified mines not using advanced transporters in the New World [*] Fixed an issue that did not allow for the proper creation of Stamps for Orchard and other Multifactories [*] Disabled the unlock conditions for Beer, Coffee and Cocoa in the Hacienda Almanac in Creative Mode [*] Fixed an issue with the Workforce prioritisation bell functionality being inverted [*] Fixed an issue with the campaign intro movie being played when starting the benchmark. [*] Fixes a crash that occurred after the benchmarking ends [*] Fixed an issue with the tutorial questline getting enabled in Creative Mode [*] Fixed an issue that led to multiple items not being usable in any item building during the 'A Clash of Couriers' scenario [/list] [h2]UI[/h2] [list] [*] Fixed the infotip on picking up goods that didn’t show any text when the island storage was full [list][*] Please note that excess goods (e.g. when picking up a crate from a ruin in the campaign) are spawned as flotsam next to the main Trading Post[/list] [*] Fixed an issue with the skin painter button overlapping with part of the Town Hall object menu in the German localization [*] Fixed an issue with some texts overlapping elements in the Steam Shipyard object menu [*] Fixed a minor clipping issue for the Cosmetic DLC cards in the “additional content” screen [*] Fixes an issue that led to the Shares Menu being in a broken state when starting a new game after playing a scenario [*] Fixed an issue with the Docklands main building blueprint object menu showing the same upgrade button twice instead of "upgrade main and modules" [*] Fixed the Special Edition Newspaper that was missing the photo after completing the 'Inquiries' quest [*]Fixed an issue that led to the game version being displayed in the bottom right corner during gameplay [/list] [h2]Multiplayer[/h2] [list] [*] Fixed an issue that could result in LR40 desyncs [*] Fixed MP clients not being able to confirm 'Ready' after previously starting a Scenario [*] Fixed issue with players unable to join a lobby when mods were active [*] Fixed mods not switching off when requested by the host when starting a MP lobby [/list] [h2]Sounds[/h2] [list] [*] Fixed an issue with a grinding sound being played when accessing the Old World region from the New World at night [/list] [h2]Art/Visual[/h2] [list] [*] Fixed an issue for the "Bush" ornament from “Quaint Park” category in the New World that was lacking the grass color change option for one skin variant [*] Fixed a problem with zoo animals and feedback units not spawning upon loading a save [*] Fixed broken shape quay ornaments in New World [*] Fixed broken shape quay ornaments in Creative Mode Enbesa session [/list] [h2]Text[/h2] [list] [*] Fixed the "Missing DLC" warning that was wrongly displayed in the construction infotip for multifactory blueprints in the 'Pride and Peddlers' Scenario [/list]