Anno 1800™ – Lead the Industrial Revolution! Welcome to the dawn of the Industrial Age. The path you choose will define your world. Are you an innovator or an exploiter? A conqueror or a liberator? How the world remembers your name is up to you.
[b]Release Date:[/b] August 22nd, 2023
[h1]Features & Content[/h1][list]
[*] Added a mod browser to the game in collaboration with mod.io
[*] The mod browser can be accessed from the main menu of the game
[*] You will need to accept the Legal Disclaimer to access the mod browser
[*] There, you can browse through any of the mods currently uploaded to mod.io and subscribe to them to prompt an automatic download
[*] Modders can upload their mods on the mod.io website
[*] You will need to login to mod.io in order to download or upload mods
[*] More information [url=https://anno-union.com/anno-1800-x-mod-io-the-mod-browser-is-coming]here[/url][/list]
[h1]DLC-Support[/h1][list]
[*] Added support for the “National Park” Pack Cosmetic DLC[/list]
[h1]Mod Support[/h1][list]
[*] Made modded key bindings functional again
[*] Enabled patching data/infotips/export.bin by adding an export.bin.xml patch file to the mod
[*] Enabled patching .cfg files, e.g. world_map_01.cfg, by adding an XML file with the same name plus .xml as an extension
[*] Enabled patching .fc files, e.g. world_map_01.fc, by adding an XML file with the same name plus .xml as an extension
[*] Enabled linking files by adding a text file with the extension .lnk.
[*] Enabled using conditions to check if a mod exists in any patch – not only assets.xml patches.
[*] Enabled wrapping ModOp content
[*] Follow [url=https://github.com/jakobharder/anno1800-mod-loader/blob/main/doc/modloader11.md]this link[/url] for more information and examples on these points[/list]
[h1]Bug Fixes[/h1]
[h2]General[/h2][list]
[*] Fixed a memory leak that occurred when the AI unsuccessfully tried to build roads near rivers
[*] Fixed an issue that reset the text language to English when restarting the game
[*] Fixed a specific New World island that had a non-buildable area
[*] Fixed an exploit that allowed players to construct buildings and modules the player hadn’t unlocked yet by using stamps
[*] Fixed an exploit that allowed players to move farm modules via the Relocate Tool out of bounds of their farms
[*] Fixed the issue with the Fertilizer Silo was not buildable when the Hacienda farm was blueprinted
[*] Fixed an issue that led to the epilepsy warning screen occasionally disappearing after changing the language in Ubisoft Connect
[*] Fixed an issue with expedition rewards not being added after finishing a hard Zoo Expedition in Temperate Forest
[*] Fixed the issue with too many mods extending the loading time of the game, resulting in the game not being able to connect to the online services
[list][*] Drastically improved mod loading times overall[/list][/list]
[h2]Multiplayer[/h2][list]
[*] Fixed an issue with matchmaking joining players with different mod setups, resulting in a desync[/list]
[h2]Quests[/h2][list]
[*] Clarified the quest text for the “Robbing the Robber Baron” quest “Pride & Peddlers” scenario
[*] The quest needs to be fulfilled on the first island of the player[/list]
[h2]UI[/h2][list]
[*] Fixed an issue with the “Fiesta” Pack description text not showing up when hovering over the content card in the “additional content” menu
[*] Fixed the missing Engineer workforce icon in the Research Institute menu[/list]
[h2]Text & Localization[/h2][list]
[*] Corrected the reward description for the “Local” Event of the Grand Stadium to 25 influence[/list]