Game Roadmap (2/1/2018)

Redline Ultimate Racing

Ever dreamed of owning and managing your own car racing team? Redline Ultimate Racing allows you to make your dreams come true! Take control of either a randomly generated racing universe or load your own custom-created universe into the game.

Hey all! This post is to clarify and establish the roadmap of what still needs to be done to complete the game and exit Early Access. I'll be updating this post as things progress. ** Between seasons progression: Right now, a season lasts 36 Days or turns, and then the game processes the end of season stuff (driver progression, contract length decreases by 1 for all drivers and crew, sponsors deciding to whether to ante up again for another season based on your performance, injuries healing, etc). This season progression is not currently enabled and still needs to be finished. ** Custom data files: The .RUF data file can be customized to echo the league of any time players wish. From the 70's to the modern era, players can create anything they want, from drivers to chiefs to sponsors to tracks, simulating whatever era they want. This feature will probably come next in the development. ** In-Race display: Adding the ability to view races as they unfold, make attitude decisions, and make occasional decisions in-race will come next, as this is the toughest part of what needs to be added in terms of implementation and we hope player input will make this the best it can be. Come with us and join in the journey as we try to create the best offline racing management sim around!