Dev Diary #1: Sales are Good -- and Going Forward

Redline Ultimate Racing

Ever dreamed of owning and managing your own car racing team? Redline Ultimate Racing allows you to make your dreams come true! Take control of either a randomly generated racing universe or load your own custom-created universe into the game.

Welcome sim fans! These posts are where I update everyone on the game and other related stuff in a direct, honest manner. Hopefull these posts will let people know this is the real deal. A quick note: I'm very happy with how the sales are going so far -- thanks to over 200 fans and counting in just 5 days for stepping up and joining the journey! I'm really glad this EA didn't fall on its face. I understand some people are scared they'll pay for a game that gets abandoned, but i've been doing this for over 20 years, and have always finished what I started. Thanks to those who have been kind enough to spend time making mods and such to the game. It is a very open game for this sort of thing, very much on purpose. Next up: Post-season progression, and its started already. Aging drivers, advancing contracts and resetting various things is in and working already, and i'm figuring another week or so I should have a new version out and ready and (hopefully) bug-free. Things may need to be tweaked a bit after the release, which is fine and probably expected. I'll update again in a day or two as it gets closer. Happy racing! Derek