Game Feature Intrduction - "Execution".

Project: AHNO's Ark

This game merges elements of tactical RPG, Go, and introduces Roguelite features. Players will need to make decisions among numerous random events and capability divergences, trying to survive in an apocalyptic game of mutual destruction.

[img]{STEAM_CLAN_IMAGE}/44483977/8873b48a799c25198b6976d0a8cc1ae41f5d3ba0.jpg[/img] In addition to using "normal attacks" and "skills" to attack enemies, the opponent's pieces can be instantly eliminated by surrounding them with our units, obstacles, and summoned entities, including even the bosses. By adding the "execution" skills in traditional strategy board games become diversified all at once. Actions that were once insignificant, such as throwing small rocks or summoning weak creatures, can become decisive skills determining victory or defeat in this game. [img]{STEAM_CLAN_IMAGE}/44483977/45239b532f224c7d63c22760355a4c3e6d19095d.png[/img] Furthermore, to facilitate the conditions for players and enemies to achieve "execution" the battlefield in this game is much smaller compared to typical strategy board games, with a size of just 8x8. This change simultaneously addresses the drawback of prolonged gameplay that is often associated with traditional strategy board games.