Game Development Log (Issue 1)

无休仙途

This is a casual strategic placement game. In the aerial world set in ancient China, players will play the role of a descendant of the Immortal Cultivation Sect. Travel through the barren continent, obtain various resources, build your sect, and ultimately ascend to the immortal realm.

Although "Endless Immortal Journey" has not been officially released yet, we already have dozens of members in our player community (QQ Group ID: 537185437). We value the opinions and suggestions of our players and hope to communicate better with everyone. Therefore, we have decided to maintain weekly updates of the "Game Development Log" until the official release. As this is the first entry, this log will provide a general overview of the game's basic framework and update plans. In subsequent updates, we will provide more detailed reports based on the weekly work. The basic framework of "Endless Immortal Journey" consists of three main systems: 1. Sect System: Mainly featuring simulated management gameplay, the sect will generate resources over game time, used for constructing the sect and exchanging various items. Buildings in the sect system are categorized as core buildings, functional buildings, and resource buildings. Functions such as forging equipment, refining elixirs, and recruiting disciples are included in functional buildings, which are closely related to the character cultivation system. 2. Character Cultivation System: A system where players enhance the strength of their teams through various means. Main dimensions of character cultivation include advancing realms, equipping gear, combining and upgrading skills, choosing paths, and practicing martial arts. By combining equipment, paths, and martial arts, even characters of the same profession may have vastly different final forms. Powerful effects of 1+1>2 can be achieved by further combining skills among different characters. 3. Combat System: While exploring the continent, players will engage in numerous battles with various enemies. Defeating these enemies yields rich spoils used to directly enhance character realms or to manufacture items in sect buildings. As players travel across the continent, they will also collect increasing reputation, one of the necessary conditions for upgrading the sect. Time-limited special events and battles will be triggered at specific points during the in-game year, month, or special occasions. We plan to release a trial version in February of next year (before the Spring Festival), which will include the following content: Guidance, tasks, levels, and plot flow content for the first two chapters of the game. 1.Maximum realm for player characters extended to Foundation Establishment realm. 2.Core sect buildings and resource buildings all unlocked, with external functions available: recruiting 3.disciples, and equipment forging. 4.Disciple recruitment feature: In addition to the main character, at least 8 collectible characters. 5.Equipment forging feature: At least 70 types of craftable regular equipment and some unique equipment with rare drops. 6.Main character can freely combine skills from other professions. That concludes all the content for this log. Wishing everyone a Happy New Year, and we'll see you next year!