Future Roadmap!

Cards and Castles 2

Collectible cards spring to life in this wacky Tactical CCG. Assemble a deck to challenge your friends and rivals, and engage in glorious CARD BATTLES! Will you choose fearsome dragons, or the deadly squirrels?

Hey everyone, we'd like to give a brief overview of what's coming to Cards and Castles 2 this year! We're a small team working very hard, so our roadmap is not going to be super fancy or have specific dates laid out, but we want to give you a general outline of what's in store. - DECK BUILDER REDESIGN: The current deck building UI is not nearly good enough. We are making a new one! Expect it to be completely different, much better suited to the task of deck building, and calibrated for both PC and mobile. - CORE SET REVAMP: While the big card expansions are being worked on, we've realized we need to make a lot of improvements to the core set. Launching the game has been a big learning experience, and we've gradually realized that there are a lot of gameplay weaknesses that need to be addressed at all skill levels. This isn't the sort of thing we can address with new cards. Expect to see a dramatic rebalancing of agro as a concept, reworking of the early game curve and card draw, pruning of unnecessary complexity, and the addition of necessary complexity among many other updates. We are working closely with the community and players to address feedback and get the core set into tip-top shape before moving on to new stuff. - BIG CARD EXPANSIONS: We plan to have at least one, and HOPEFULLY multiple big card expansions this year! - LIMITED FORMAT: We know there is a lot of interest in a draft or event mode, and we will be rolling out SOMETHING as soon as it makes sense to do so. Again, we are a small team but we are working very hard and with great agility to deliver the very best experience for our players. We hope you are looking forward to the coming updates as much as we are!