Steam Next Fest came and went at the beginning of the month, and we had a blast streaming it to our biggest ever stream audience - peaking at 2,200 viewers and even popping up on Steam's front page!
Indeed we loved the Steam Next Fest, and we hope you did too - we got solid engagement in the updated demo and were very happy with the feedback received, and the stats shown.
The demo was shut down a few days after the Fest ended so we could continue focusing on the final release, and with that segue...
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[h3]Release Date Moved from Late October to Late November[/h3]
We initially planned on releasing at the end of October but it just wouldn't have been enough time for us to finalise all the art and game features in time to prepare new store assets, trailers, and other promotional materials.
Instead of trying to rush things, we've pushed back the release a month. This'll help the game make the most of the love Steam gives it on launch, hopefully with an awesome trailer and key art to help people see the game's real potential!
Thanks for your patience - don't worry, those imbeciles will be back soon đ
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[h3]Get Involved![/h3]
We were please to welcome a bunch of new members to the Doodad Games Discord server who came to chat FrankenStorm and keep up with its progress.
If you're interested in that, and possibly the other games we have coming up (hint: online TD with massive scale battles coming up), connect with us on:
- Discord: https://discord.gg/sqXEFyptdz
- Twitter: https://twitter.com/Doodad_Games
- or for less frequent updates via our newsletter: https://www.getrevue.co/profile/doodadgames