We've had our heads down, working hard on the full version of FrankenStorm, and are delighted to finally be able to share some progress with you all! Here is the full game's Steam Coming Soon page, and we hope you enjoy the first trailer:
https://store.steampowered.com/app/1857390/FrankenStorm_TD/
As you can see, it's a huge increase in scope compared to the prologue. A recap of some of the changes that are visible so far:
- Switch from 2D to 3D đŽ
- New types of structural rewards: different towers and traps
- New maps with their own environmental mechanics (not just skins like in the prologue)
And there's a lot more that's not yet visible:
- A full campaign with different branches to go down. Branches will be unlocked based on what you've got salvaged!
- Many more enemy types planned
- A crafting system to bring new life to old salvaged rewards
- A complete rework to the code that runs the game, aiming for better performance
[h2]What's Next?[/h2]
As you can see, there's a lot for us to do đ We need more time to work these through tasks and make the best game we can, so we appreciate your patience in following us through this journey.
The next milestone for the full game is a demo release, which we mentioned in [url=https://subscribepage.io/Doodad]our newsletter[/url] as a target for February 2023.
The demo will contain a small slice of the game's full content. Planned is 3 maps out of 10+, maybe 10 towers out of 50+, etc...
Your support in the form of a wishlist on the above Steam page would be super valuable for us, as it helps sway the Steam algorithms in out favour â¤ī¸
Thank you, take care đ