1-week Open Beta is Live Now, Until Sep 7

Lots of dev to go before release at the end of October, but we've tried to tap into the essence of this TD concept in preparation for this open beta. There are insane combos to discover and build out, but enemies can also become unwieldy if you don't play your cards right. Give it a go and let us know your highscore! The beta will be open for 1 week, before we close it off and put our heads down addressing all the feedback we find. A second open beta is planned for the end of September, as a part of Steam Next Fest, and the full release is planned for the end of October. [h3]Feature Highlight: Steam Cloud Save[/h3] Cloud save has been enabled even for this open beta, and it's linked to the main app so your progress will carry over. That means any highscores and salvaged doodads you earn now will stick with your account forever! [h3]Feature Highlight: Normal/Nightmare Difficulty[/h3] Pick your poison. Nightmare gives you a harder start with less initial wires and towers to work with, and also causes enemies to scale grow stronger more quickly than in Normal Difficulty. In return, you can find Salvage Points there slightly faster. The two difficulties have separate highscores. [h3]Let Us Know How You Go![/h3] Got an awesome combo going? Found the game too easy or hard? Any bugs, suggestions or otherwise? We'd love to hear it and would appreciate your help in making this game all that it can be! - Post in the game's Steam Community Hub - Chat in the dev's Discord - Let us know on Twitter Enough now, those imbeciles are coming to disturb my experiment! Game on.