FRIDAY BUILD 8

Medieval Shopkeeper Simulator

Keep your stores afloat against unique threats like royal laws, wars and crazy fantasy events. Discover new items, craft, sell them, and create your Merchant Empire in the kingdom! - All in a hybrid 2D-3D style.

[img]https://steamusercontent-a.akamaihd.net/ugc/957462438404652847/18B9B09AAE0B24BEB970C976CEA6D860184F56AC/[/img] Hello! We are on Friday which means new build update! Sorry for not updating the game during these weeks, but I have been busy and couldn't even stay at the pc. During this week I focused on NPC Stalls, new types of customers/shops, along with more bug fixes. Let's see what this build contains: [list] NEW CONTENT [*] Other shops now display selling items (items popularity affect sales and prices). [*] Peasants can buy items to other shopkeepers. [*] New Farm Work-Kit (only 3 craftable items, no use right now. Just for testing). [*] New types of customers with their own sprites. [*] New player shop types (Random, farm, recipes and work-kits). [*] Now you can enable/disable farland merchants and beggars to come for your shop. [*] Item pickup ranged increased. BUG FIXES [*] Renaming stalls pressing "T" key won't close the MB. [*] Some tutorial steps fixed (disable the order button until the player has added all three items or at least notify that user that they can add multiple items to the same order). [*] Some fixes in the farland merchant panel. [*] Removed some strange collisions in front of player stalls. [*] Fixed stall notification button. [/list] Have a nice weekend and as always, thanks for supporting me ːsteamhappyː David.