FRIDAY BUILD 7

Medieval Shopkeeper Simulator

Keep your stores afloat against unique threats like royal laws, wars and crazy fantasy events. Discover new items, craft, sell them, and create your Merchant Empire in the kingdom! - All in a hybrid 2D-3D style.

[img]https://steamusercontent-a.akamaihd.net/ugc/924808798994068522/60B0CFCC71CF753C333A7E9FBB98C26B462D2258/[/img] Hello! We are on Friday which means new build update! During this week I focused on UI elements and item popularity. Let's see what this build contains: [list] NEW CONTENT [*] Tooltips for merchant inventory and reworked all the UI Panel (Coming soon the normal customer UI). [*] Item Popularity (depending on the popularity of an item in a determined zone/city, the selling price will decrease, normal or increase. This will be a really cool feature when more cities are implemented! Popularity increases when an item isn't sold by you (in the future by other merchants too) and will decrease when you sold lots of that item). [img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32352693/dd7c10051653501c81823ab29611783ddde0c9d6.png[/img] [*] UI improvements (mainly in Merchant Book). [*] Farland merchants will trade gear and staffs recipes. [*] Recipes already learned will show an alert in your inventory tab (Some of you asked this feature!). BUG FIXES [*] You can no longer order 0 items. [*] Can't go inside water (now also rivers). [*] Some minor bugs. [/list] I want to keep focusing on dynamic gameplay and economy since it was a bit plain last builds. Have a nice weekend and as always, thanks for supporting me ːsteamhappyː David.