Forthcoming Large Update: Naval Action Reborn

Naval Action

Naval Action is a hardcore, realistic, and beautifully detailed naval combat sandbox immersing players into the experience of the most beautiful period of naval history - when sailing ships ruled the seas.

Captains. Here is the information on the Forthcoming Large Update: named Naval Action Reborn! The list is not complete but will provide you with general overview of improvements. Planned Changes [b]1) Focus on core activities[/b] The game will only focus player attention in the following 4 areas. [list] [*] RVR - Capturing and defending ports provides access to resources and NSM rewards through events [*] Exploration and Trading - player traders will roam the world and look for rare resources not available anywhere else. [*] PVE - will provide diverse meaningful loot and mostly relaxing combat experience [*] PVP - will provide adrenaline and excitement for hunters (as usual) [/list] [b]All other activities that just cause time wasting and unnecessary clicks will be removed or completely cut. [/b] [b]2. Ship crafting and general crafting changes [/b] [list] [*] Shipyard will allow improvements of the ships that you own. [*] Materials rebalanced and redundant materials cut from the game. [*] Unnecessary steps in crafting will also be cut. [*] Ship permits will be abandoned [*] Resource production in buildings will completely change. [/list] [b]3. Spawn Changes [/b] All captains from across the world will arrive in the Caribbean through Nassau. Nassau will be made a free port. Bahamas will be made a Safe Area. Nearby deep water areas will also have safe zones. All other areas will be fully capturable (including former capitals). [b]4. Map Changes: [/b] Map is too large and there are a lot of redundant ports and areas. Map will be made smaller and the number of ports will be reduced. This with changes in the starting area will allow much better distribution of NPC ships, and PvP in other areas. [b]5. National changes: [/b] All flags will be incorporated into 4 alliances Britain - British Alliance - Britain, Russia France - French Alliance - France, USA, Denmark, Sweden Spain - Spanish Alliance - Spain, Prussia, Dutch Pirates - Pirates The distribution is not final - please provide your feedback in comments. [b]6. Global chat will return [/b] [b]7. Class based upgrades. [/b] Universal module upgrades will be mostly abandoned. All mods and upgrades will be class based and will provide bonuses and alternatives to fit outs. All upgrades and books will be meaningful and useful. [b]8. ALL servers will have partial reset this time: (all servers will be wiped with minor exceptions) [/b] [list] [*] Due to significant final changes to economy, spawns, ship crafting and looting all economic elements of the game and map ownership will be reset on ALL SERVERS. This means there will be a full economy and map reset on all 3 servers = War and Peace and Caribbean [*] XP will NOT be reset up to the maximum admiral level [*] Investments of NSM - naval service medals - will not be wiped. All NSMs used for investments will be refunded to the money chest [/list] Future resets - we are currently considering the fate of resets and their need. Please let us know your thoughts on wipes in comments. [b]9. Combat mechanics: [/b] [list] [*] Based on all experiments in the past the final combat model will be deployed. It will provide more enjoyable and exciting combat between classes and will have predictable working thickness and smaller HP difference between classes); a-la something that existed in 2017. This will greatly expand combat options especially against bigger ships (both in PVE and PVP). Overpowered boarding meta will also be fixed. [*] Leaks - all problems with inconsistent leaks have been fixed and every ships checked and waterlines adjusted. Heel was balanced on all vessels and leaks will now be only created if you hit the heavily heeling ship. [*] Masts - all issues with masts have been fixed and every ship checked - for example some ships had shorter or longer colliders or thicker or thinner mast collision models. This all been cleared [/list] [b]10. Ship insurance[/b] [list] [*] Ship insurance will allow you to insure the vessel and return it intact if your ship sank in combat (without guns and mods) [*] Ship insurance will block the enemy from ship capture (insured player ships can only be sank by players) [/list] [b]11. Events and races will be improved and reward tiers changes to provide better experience to all participants. [/b] [b]12. Improved and rebalanced raiders[/b] Raider fleets, their targes and their frequency will depend on the number of ports controlled by players. Raiders will pick targets more smartly and will no longer target only poor ports. The goal of raiders will be to provide loot and large battle opportunities on PVE server and also will act as a natural check on weird port battle timers. [b]13. New ships will finally appear in the game. [/b] [list] [*] Duke of kent - event ship [*] Galeon - Spanish shallow water DLC trader. [/list] [b]14. Multiple other changes [/b]