Howl is a turn-based tactical folktale set in medieval times. A sinister "howling plague" has ravaged the land, turning all who hear it into feral beasts. You play a deaf heroine plunging into danger in search of a cure.
There's something quite enticing about dark fairytales and an ink-y aesthetic, so tiny tactical puzzle Howl had already caught my eye earlier this year. It's surprise launched this week, to my delight, and the demo has its hooks in me with its take on turn-based strategy that requires me to think several moves ahead...
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