Flea Status Report -30 August 2020

Flea Madness

Hunt. Eat. Evolve! Join a team of alien fleas in this fast-paced game of maddening multiplayer melee mayhem! Choose your species, customize your abilities, and then hunt, eat, and squash your friends and frenemies in team play—or Flea for All, where there can Flea only one!

A lot of time passed from the last status report :) We've been working hard during this period and ready to share with you some result. But first let's invite you to our closed tests that are running on a weekly basis. Btw, today at 20:00 UTC+3 we're testing too! Join our discord for details and key: https://discord.gg/hxxSZfw So let's start: General: - Basic optimisation for levels. - Tentaculas fully integrated in game. - More valuable effect for damage receiving. - Wormactus gamemode added. [img]{STEAM_CLAN_IMAGE}/34529562/575b0157a19edb09287a82658e54660024375d35.png[/img] - Huge balance fix. - Pick-able abilities are in game again - New pick-able ablities in prototype stage (grenade, wasp, maggot spawner, skin level increase) - Game HUD completely re-worked. Art: - We're working on a new classes, like this one: [img]{STEAM_CLAN_IMAGE}/34529562/e7fe0a2354bc473934eb2073f8cc43a2f5b2f426.png[/img] - Character animation improved. - Tentaculas ability effects re-worked - Lighting problem on UfoArena night map is fixed Programming: - Gameplay mechanics polishing and fixing (dash, dodges, biting, abilities). - Dash attack mechanics fixed now it is much more smoother and stable. - Dodges added to the game. - Wormactus gamemode - Several bugs fixes. - Work on the network stability. Thank you! See you soon :)