Flea Status Report - 26 March 2021

Flea Madness

Hunt. Eat. Evolve! Join a team of alien fleas in this fast-paced game of maddening multiplayer melee mayhem! Choose your species, customize your abilities, and then hunt, eat, and squash your friends and frenemies in team play—or Flea for All, where there can Flea only one!

Hey everyone, While we're polishing build and gathering more people to join our next testing session, let us share with you what will be changed and added when you open the game next time. Remember that you can join next test by pressing "Request Access" button on the game page! [img]{STEAM_CLAN_IMAGE}/34529562/b605bfa4d0d08f001348acc1b3bfca2c40f172af.png[/img] This won't be a typical status report split into art, programming etc. We just want to highlight the most interesting features most of which were required by our community for months. So let's start: 1. Aim cursor is now indicating that you're close enough to bite an enemy. [img]{STEAM_CLAN_IMAGE}/34529562/c50abad39e46bf534646d85c70423ccc45f34a92.gif[/img] 2. When you damage an enemy, his name and health bar become visible for a short time. [img]{STEAM_CLAN_IMAGE}/34529562/fa8ee95db6df5c8904e58a069ea33e413e0888d4.gif[/img] 3. Teammates are now outlined with a green color. [img]{STEAM_CLAN_IMAGE}/34529562/6dcd4e2554676ab820ab7dc69d5a0016fe653a96.gif[/img] 4. Added timer for ability reload and additional effect when ability is ready. [img]{STEAM_CLAN_IMAGE}/34529562/09c18639bb9eff47ed043fcffe0cb67a72306326.png[/img] 5. Pick-able ability placeholders are changed to the final models. 6. Pick-able ability "Hive" is now damageable. 7. Music and sound manager is added to settings. 8. Mouse sensivity works correctly now. 9. Added an info widget under the health bar. It shows the type and amount of XP for a successful action. [img]{STEAM_CLAN_IMAGE}/34529562/b1f47e6e186372fffc150e7702a584f9c8d7b9e7.gif[/img] 10. When you have less than 10% HP it indicates you about the danger. 11. "Tribute" scene after the match ending shows the best players during the game and their area of success. 12. All sliders in settings are working correctly now. 13. Assassin character is implemented. 14. Shooter character is implemented. 15. Character choosing screen is available on match start and before the respawn. 16. The first implementation of quick messages is in game now. [img]{STEAM_CLAN_IMAGE}/34529562/4adf12d06f81c6b126e7f3580b7e140f48f2a474.gif[/img] 17. Player characters are now mixed in a team, you can choose any class despite the team set. Thanks for watching!