Fixes in v1.2 (and previous fixes)

Forgotten Fields

Forgotten Fields is a cozy narrative game about Sid - a struggling writer who travels back to his childhood home one last time before it's sold off. Visit old friends, relive memories, solve puzzles and play through sections of Sid's book in this warm game about nostalgia and the passage of time.

Hi! Here are the fixes included in patch v1.2 for issues reported by players: [list] [*]Fixed: Sid can interact with the other cows in the field outside Ethan's house, and start a cutscene out of order. [*]Fixed: Sid can pet the dog from outside Ethan's house. [*]Fixed: At some points the triggers blocking off the roads outside Ethan's house reappear and stop player movement beyond those points. [*]Attempted fix: For some players, the camera rotates with high sensitivity in some locations. This does not occur on my end, but I've tried making a change to the camera that may improve this issue. At the moment the fix has only been implemented for the roads outside Ethan's house. If it improves things, I will then apply this fix across the game. Let me know if it works or not! [/list] Fixes in previous patches: v1.1b [list] [*]Fixed: During the QTEs when jumping over rocks in the beach scene, the QTE for jumping back to the previous rock automatically pops up everytime the player makes a jump. [/list] v1.1a [list] [*]Fixed: Looking at one of the books in Ethan's house can cause the camera to become stuck in "book view". [/list] v1.1 [list] [*]Fixed: Player can move Sid's head around in the first-person car drive section. [*]Fixed: The fisherman near the boat can't be talked to when the player is supposed to fetch glasses. [*]Fixed: If you miss cloth stuck in the tree QTE the first time, then the flashing QTE indicator can become stuck on the screen. [*]Fixed: The QTE indicator while jumping over the rocks in the beach scene sometimes shows the prompt for the controller prompt instead of the keyboard. [*]Fixed: The camera rotation in the beach scene becomes inverted. [*]Fixed: The roof(s) when exiting Ethan's house from the front or the back obstruct the view and make it difficult to navigate. The roofs now disappear earlier. [*]Fixed: The interiors are difficult to navigate in Ethan's and Sid's mother's house and it is easy to get stuck. A chair has now been removed in Ethan's house to make the living room more spacious and easy to navigate, and colliders have been reduced and tightened in both scenes. [/list] -Armaan