Fixes in v1.2 (and previous fixes)

Hi! Here are the fixes included in patch v1.2 for issues reported by players: [list] [*]Fixed: Sid can interact with the other cows in the field outside Ethan's house, and start a cutscene out of order. [*]Fixed: Sid can pet the dog from outside Ethan's house. [*]Fixed: At some points the triggers blocking off the roads outside Ethan's house reappear and stop player movement beyond those points. [*]Attempted fix: For some players, the camera rotates with high sensitivity in some locations. This does not occur on my end, but I've tried making a change to the camera that may improve this issue. At the moment the fix has only been implemented for the roads outside Ethan's house. If it improves things, I will then apply this fix across the game. Let me know if it works or not! [/list] Fixes in previous patches: v1.1b [list] [*]Fixed: During the QTEs when jumping over rocks in the beach scene, the QTE for jumping back to the previous rock automatically pops up everytime the player makes a jump. [/list] v1.1a [list] [*]Fixed: Looking at one of the books in Ethan's house can cause the camera to become stuck in "book view". [/list] v1.1 [list] [*]Fixed: Player can move Sid's head around in the first-person car drive section. [*]Fixed: The fisherman near the boat can't be talked to when the player is supposed to fetch glasses. [*]Fixed: If you miss cloth stuck in the tree QTE the first time, then the flashing QTE indicator can become stuck on the screen. [*]Fixed: The QTE indicator while jumping over the rocks in the beach scene sometimes shows the prompt for the controller prompt instead of the keyboard. [*]Fixed: The camera rotation in the beach scene becomes inverted. [*]Fixed: The roof(s) when exiting Ethan's house from the front or the back obstruct the view and make it difficult to navigate. The roofs now disappear earlier. [*]Fixed: The interiors are difficult to navigate in Ethan's and Sid's mother's house and it is easy to get stuck. A chair has now been removed in Ethan's house to make the living room more spacious and easy to navigate, and colliders have been reduced and tightened in both scenes. [/list] -Armaan