⚝ First week of Beta - Test ⚝

M.O.O.D.S.

Grab a gun and take down hostile robots corrupted by synthetic emotions! Combine weapon modifications and wreak havoc in this roguelite shooter. Let your emotions shape combat and alter boss fights! Fight alone or join up with up to 4 players!

Thanks to playtesters we managed to collect 208 pieces of feedback in just a single week. Most of those were bugs 🥵 We managed to fix 52 of those in V. 0.3.128.5205 [h3]New Features:[/h3] ► Enhanced ragdoll effects for some enemies to improve weapon impact feedback ► Added Chinese (Traditional & Simplified) and German localizations ► Unlocked and fixed the Endboss of the Sorrow Stage (but a new bug happened) ► Leveling up and skilling are no longer mandatory ► Introduced player light for better visibility in dark areas [h3]Balance Changes:[/h3] ► Adjusted Trystia Dash mechanics. ► Modified assets and level design in various Anger and Sorrow rooms. ► Updated entries and images in the Mechionary. ► Tweaked some quests. ► Revised images and entries. ► Enlarged weapon add-in information in inventory menus. ► Altered numerous sounds and music behaviors. ► Enabled exit options in some menus. ► Adjusted the functionality of some turrets. ► Improved the input system and resolved some controller issues. ► Adjusted anger class (NERF - sorry!) ► Modified weapon Wrath repeater and laser gun (NERF - sorry!) [h3]Bugfixes:[/h3] ► Resolved various hardstuck bugs in the map controller. ► Made several adjustments in Sorrow Rooms, fixing collider and material issues. ► Fixed an error when equipping items with shield values. ► Corrected bugs related to various add-ins: MasterExploder, Executioner, Atomic, Stormcloud, Bullseye, Scrapper, Glitcher, and Black Hole. ► Fixed missing trails for various bullet trails and add-in combinations. ► Resolved a hardstuck issue when using Emotional Overdrive. ► Fixed an issue in the Item Upgrade Panel. ► Addressed infinite Holoclone bug in Sorrow. ► Fixed a bug with the Distraught Plumber. ► Corrected UI issues in the Mechionary. ► Fixed option bugs in the main menu. ► Corrected base shop display/refresh issues with currencies. ► Fixed multiple bugs with the Anger avatar. ► Fixed a bug in the quest system. ► Resolved teleportation issue for the 2nd player when exiting secret rooms. Also, check out Philipp's video devlog: https://www.youtube.com/watch?v=RZtDod7yQnE ► Fixed various issues in the main menu. ► Corrected enemy behavior where they would get stuck and not destroy bullets. ► Fixed multiple bugs in the result menu. ► Corrected a bug in the dialog menu. ► Fixed bugs in the Valerie Boss fight. ► Addressed issues with the Bladed Sentinel. ► Fixed numerous bugs in Abilities (Joy, Anger, Sorrow, and Love). ► Resolved icon issues in the minimap. ► Fixed various visual bugs in boss rooms and shops. ► Addressed hardstuck issues in the Challenger Machine. ► Corrected weapon bugs. ► Fixed spawning issues in multiplayer. ► Resolved hardstuck problems with the map controller when using both controller and mouse in multiplayer. ► Fixed room change and dash issues with multiple players. ► Addressed a bug in the escape menu. ► Fixed a deadlocks issue with the treasure goblin. ► Corrected upgrade issues in the Upgrade Machine. ► Fixed Wrought & Tempera NPC dialogs and quests. ► Resolved a GPU timeout deadlocks issue caused by frequent class switching. ► Fixed a bug that incorrectly counted holograph enemies in the sorrow stage as kills in the Mechionary.