⚝ First week of Beta - Test ⚝

Thanks to playtesters we managed to collect 208 pieces of feedback in just a single week. Most of those were bugs 🥵 We managed to fix 52 of those in V. 0.3.128.5205 [h3]New Features:[/h3] ► Enhanced ragdoll effects for some enemies to improve weapon impact feedback ► Added Chinese (Traditional & Simplified) and German localizations ► Unlocked and fixed the Endboss of the Sorrow Stage (but a new bug happened) ► Leveling up and skilling are no longer mandatory ► Introduced player light for better visibility in dark areas [h3]Balance Changes:[/h3] ► Adjusted Trystia Dash mechanics. ► Modified assets and level design in various Anger and Sorrow rooms. ► Updated entries and images in the Mechionary. ► Tweaked some quests. ► Revised images and entries. ► Enlarged weapon add-in information in inventory menus. ► Altered numerous sounds and music behaviors. ► Enabled exit options in some menus. ► Adjusted the functionality of some turrets. ► Improved the input system and resolved some controller issues. ► Adjusted anger class (NERF - sorry!) ► Modified weapon Wrath repeater and laser gun (NERF - sorry!) [h3]Bugfixes:[/h3] ► Resolved various hardstuck bugs in the map controller. ► Made several adjustments in Sorrow Rooms, fixing collider and material issues. ► Fixed an error when equipping items with shield values. ► Corrected bugs related to various add-ins: MasterExploder, Executioner, Atomic, Stormcloud, Bullseye, Scrapper, Glitcher, and Black Hole. ► Fixed missing trails for various bullet trails and add-in combinations. ► Resolved a hardstuck issue when using Emotional Overdrive. ► Fixed an issue in the Item Upgrade Panel. ► Addressed infinite Holoclone bug in Sorrow. ► Fixed a bug with the Distraught Plumber. ► Corrected UI issues in the Mechionary. ► Fixed option bugs in the main menu. ► Corrected base shop display/refresh issues with currencies. ► Fixed multiple bugs with the Anger avatar. ► Fixed a bug in the quest system. ► Resolved teleportation issue for the 2nd player when exiting secret rooms. Also, check out Philipp's video devlog: https://www.youtube.com/watch?v=RZtDod7yQnE ► Fixed various issues in the main menu. ► Corrected enemy behavior where they would get stuck and not destroy bullets. ► Fixed multiple bugs in the result menu. ► Corrected a bug in the dialog menu. ► Fixed bugs in the Valerie Boss fight. ► Addressed issues with the Bladed Sentinel. ► Fixed numerous bugs in Abilities (Joy, Anger, Sorrow, and Love). ► Resolved icon issues in the minimap. ► Fixed various visual bugs in boss rooms and shops. ► Addressed hardstuck issues in the Challenger Machine. ► Corrected weapon bugs. ► Fixed spawning issues in multiplayer. ► Resolved hardstuck problems with the map controller when using both controller and mouse in multiplayer. ► Fixed room change and dash issues with multiple players. ► Addressed a bug in the escape menu. ► Fixed a deadlocks issue with the treasure goblin. ► Corrected upgrade issues in the Upgrade Machine. ► Fixed Wrought & Tempera NPC dialogs and quests. ► Resolved a GPU timeout deadlocks issue caused by frequent class switching. ► Fixed a bug that incorrectly counted holograph enemies in the sorrow stage as kills in the Mechionary.