Fire rework & perch room preview update

[img]{STEAM_CLAN_IMAGE}/42837783/5aaf2b1550717050d8ebf4e09ab7d42b48c08b3e.png[/img] [h2]Changes[/h2] [h3]🌟 New:[/h3] - Fire rework: changed the way fire spreads and damages ships.⚡ - Perch room preview: to celebrate the PixElated Fest, a preview version of the new Perch room is already available in this demo! Build mechanical birds to destroy enemy ships! [h3]⚖ Balance:[/h3] - Increased supply stock in zones 5 and beyond. [h3]🎆 Graphic:[/h3] - Improved positioning of large enemy ships. [h3]🐞 Bugfix:[/h3] - Maybe fixed a bug that prevented the game from quitting correctly. [h3]💻 UI:[/h3] - Add an fire icon on the hull bar when your ship is on fire - “Auto-pause on fire” option now triggers only for the first fire ⚡ - Added F1 / F2 / F3 keyboard shortcuts for setting game speed to 1x / 2x / 4x - Improved text legibility for items with long names in shop (like “Medium automaton center level 2”) ⚡ change inspired by the community & content creators [h2]Fire rework[/h2] Before this update, fire was an all-or-nothing strategy: small amounts of fire were almost useless, and large amounts became impossible to counter. This update makes several changes to the way fire works to improve the balance. - Now, each fire slowly produces damage to the ship's hull and possibly to the room in which it is located, depending on its power. - Propagation has also been modified: each fire gradually gains in power. When it reaches a certain power, it spreads the fire to a surrounding tile. - Conversely, fighting a fire will gradually reduce its power.