Boarding update

Hi everyone, I'm super excited to announce that the "boarding and combat" update is now complete and available in the demo. This is without a doubt the most important update to the game since the launch of the demo. [img]{STEAM_CLAN_IMAGE}/42837783/b134df49aee610932c95257dd3f6ee9d5c6c70df.png[/img] It was by far THE most requested feature by all players who tried out the demo: the ability to engage in sword fights between crews. After testing a number of solutions, I opted for the creation of a grappling room, enabling crew members to be sent and repatriated at close range. (Another solution I'm considering looks interesting, so I'll keep it in mind for a future update.) The addition of melee combat required a lot of changes under the hood, notably to the 3 artificial intelligence systems of the game (general, enemy and enemy ship), so I hope no bugs have crept into this update. If you notice any, please feel free to report them via the in-game bug-reporting tool. This update also includes new boarding-related content and the usual array of improvements and fixes, detailed below. 🌟 New: - New room: 2x2 grappling room - Fighting: crew member will now attack any enemy crew member on adjacent tile - New fighting skill: dealing damage in close combat give fighting skill experience - New events related to boarding ⚖ Balance: - Adjusted infirmary heal speed 🎆 Graphic: - Added room border to enemy rooms. - New icon for hull upgrade, to differentiate it from other ship augments. 🐞 Bugfix: - Fixed a bug where you could not click on your destination on the map if it was too close to the interruption point. - Fixed a bug where infirmary would heal 2x too fast under certain conditions - Fixed missing end of game stats / restart screen on defeat 💻 UI: - Allow any character in crew member rename field (including numbers) ⚡ - Display ship weapon information on the room tooltip ⚡ - Display destination information directly on the room tooltip ⚡ ⚡ change inspired by the community & content creators