FINAL KNIGHT is a combination of action roguelike and party-based beat 'em up. You form a party with characters distinguished by their race, background, and alignment, enhance their attributes with equipment, and amplify them with artifacts on a journey to defeat the mighty dragon.
We are excited to announce the Final Knight v3.4 update.
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[h3]Tactical Screen Update[/h3]
We have updated the visuals and system of the tactical screen to make it more enjoyable.
The design has been adjusted to make entering the tactical screen easier.
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Now, when you move a character, they will stay in place for 3 seconds.
This is useful for pinning down newly spawned enemies or attacking the healer in a group of enemies first.
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[h3]Story Update[/h3]
Quests now include a story.
The game starts with everyone in a frenzy due to a sudden disaster, and the player’s party fleeing to the south of the continent with a tree monster and a dragon.
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[h3]Hidden Weapons Added[/h3]
Four new hidden weapons have been added that can be found under certain conditions within the stage, but they are temporary.
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[h3]Item Descriptions Added[/h3]
Brief descriptions of items are now displayed when selecting them.
[h3] Item Effects Added[/h3]
Using a flashbang grants 2 seconds of invincibility, and the throwing hammer now has a stun effect.
[h3]Character Balance Improvement[/h3]
The damage of the wizard has been slightly reduced, and the damage of the ranger has been increased.
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[h3]Level-Up UI Improvement[/h3]
The level-up UI speed has been increased to three times the previous speed.
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[h3]Title Screen Update[/h3]
The title screen has been updated with a new key art and logo.
Thank you.