FINAL KNIGHT v3.42 Update Notes

FINAL KNIGHT

FINAL KNIGHT is a combination of action roguelike and party-based beat 'em up. You form a party with characters distinguished by their race, background, and alignment, enhance their attributes with equipment, and amplify them with artifacts on a journey to defeat the mighty dragon.

[h2]Party Alignment Skill Update[/h2] Final Knight is designed around a core 4-player party system. Players can engage in swap play or 2-player co-op play, while the remaining party members participate in battles as auto-battlers. As you assemble your 4-person party, you’ll benefit from synergy bonuses and experience unique systems inspired by TRPGs (tabletop role-playing games). [img]{STEAM_CLAN_IMAGE}/42985795/dc83c9515552b814c9bb540c2f972773c1dd98e8.png[/img] [h2]New Alignment System[/h2] Each party member has an alignment of law and good/evil. The total alignment of the party determines special effects when using ultimate skills. The newly added alignments are: Law/Evil, True Neutral, and Chaos/Good. Engaging in battles that match your alignment builds stacks. Upon meeting certain conditions, triggering an ultimate skill activates a party skill, consuming the stacks and creating various combat effects. [img]{STEAM_CLAN_IMAGE}/42985795/bf4a3baf28f9db18a94579465485976fcf3d6ad7.png[/img] [h2]Skill Attribute Update[/h2] Future updates will introduce unique mechanics for each class. For now, skill attributes have been precisely defined, and bosses have specific weaknesses to encourage strategic combat. [img]{STEAM_CLAN_IMAGE}/42985795/6c36f46bd26e31a3e89ade94803f8ed96702ffe7.png[/img] [h2]Monster Weakness Update[/h2] We are continuously working on improving the visibility of weak points on monster heads and legs. [img]{STEAM_CLAN_IMAGE}/42985795/ace07263eb6ff4575366b1c0936cd32819fba523.png[/img] [h2]Raid Style Patterns[/h2] We’ve added raid boss patterns to emulate a "WoW-style" instance dungeon experience. This includes patterns where party members must spread out or focus attacks on specific monsters. [img]{STEAM_CLAN_IMAGE}/42985795/ac47f4830b0a15b66fa74d3d6f0a806e89f71f73.png[/img] [h2]Item Changes and Additions[/h2] Items have been strategically rebalanced to enhance gameplay. Players can select and enhance items for use in boss fights and regular combat. New items include: Large Healing Potion Stamina Potion Invulnerability Potion [img]{STEAM_CLAN_IMAGE}/42985795/38a4e600b3b682e1f93e8ddaeb0f438adb18304c.png[/img] [h2]UI Improvements[/h2] We have updated the UI to improve visibility and match the game’s atmosphere. This includes modifications to health bars and in-game icons. [h2]Encampment Sound Change[/h2] The background music in the encampment has been updated to provide a more immersive experience. [h2]Stage Update[/h2] All stages related to tutorials and system guides have been improved. [h2]Future Updates[/h2] We are planning to introduce a system where characters can promote and level up their skills upon meeting certain conditions at each stage's level-up segment. We hope you enjoy these updates and look forward to your continued support. Thank you.