In Fear the Night, you are a survivor in a world plagued with zombies. Team up with other survivors and work together to rebuild society from its ashes or choose to trust no one and go your own way in a lawless world.
Greetings Survivors,
We will be pushing a patch today on January 21 at 10:00 pm PST.
Below you can check the complete list of changes:
Changes
● Characters offline: when characters are offline, they will no longer be in unconscious states remaining in the servers. Offline characters will be in invisible to other online characters, while the data is saved in the server for you to retrieve next time your log in.
● Location of your hacked UA robots will be displayed on the Map.
● Implemented auto decay for shelter generators: without being damaged by zombies, the auto decay timer for Large Generator is 20 days, Medium Generator 15 days, and Small Generator 10 days, all in real time. Lost durability from the auto decay can be remedied by repairing.
Fixes
● Fixed some glitching issues and terrain getting players stuck for the Water Treatment Plant and the Gas Station.
● Fixed an issue where when the amount of placed structures for a single shelter or POI exceeds 500, client might be disconnected to server.
● Fixed an issue where the item sorting in the workbenches is incorrect.
● Fixed an issue where Gas Motor and Compressor Parts do not salvage into the right items as indicated. Their salvaging time is also reduced.
● Fixed an issue where the button for Map is bound to M and any other rebound buttons for it are invalid.
● Fixed an issue where Buff icons on HUD do not disappear after the Buff is interrupted.
● Fixed an issue where players are unable to retrieve the backpack if their characters die on the slopelike terrains.
● Fixed an issue where some zombies are invincible and immobile.
● Fixed an issue where that may stuck in the large shelter when fast travel.