Fantasy General II: Invasion - v1.02.1.12335 Update

Fantasy General II

The fantasy wargaming classic is back! Lead powerful heroes and mighty armies into battle in this critically acclaimed turn-based strategy milestone. Level up and train your units and guide them through a gripping story campaign to decide the fate of a world on the brink of destruction.

Today we're releasing an update accompanying the launch of the second DLC, Empire Aflame. It is a fairly sizeable update, and it introduces, among other things, two new themes for Skirmish maps: Borderlands Winter and Northlands. You can find the full changelog down below. Let us know what you think, your feedback helps us to refine the game and constantly improve it. Last but not least: we will be releasing Empire Aflame in around one hour, so don't go anywhere! [b]Changelog: [/b] • Skirmish: Added Borderlands Winter and Northlands as playable themes in skirmish • Maps Invasion: Adapted map Eagle's Eyrie to move attacking forces further apart in case they are triggered early. • Maps Invasion: Made maps "Under Attack" and "Into the Trollwoods" easier for beginning players • Map Bugfix: Scarlet Keep mission now has a working optional Troll quest which was missing since release (whoops...) • Movement in Swamp: Swamp Tiles cost 2 instead of 3 movement points (this makes All Terrain and Force March visibly have an effect) • Fortify Skill: Fortify now only costs an action, not a move and an action, making units with the skill more useful and versatile. Attention: This means units with the skill will auto-fortify after moving. • Pilfer Skill: Made Pilfer Training more expensive and Skill yield slightly less gold. Also made sure it only works on enemies. • Onslaught/Training: XP training in Training Grounds now scales with Campaign length (shorter campaigns, who also give XP faster, provide more XP through training) • Onslaught/Flyers: Onslaught Enemy Flyer progression slowed down, overall lower flyer percentage for AI • Onslaught/Start You can now see the initial supply you will get when choosing your start setup • Amphibious: Split up amphibious into several more dedicated promotions, large Lizards cannot hide in water anymore • Unit Balancing: Winged Jump now fortifies the jumper after the skill was executed • Unit Balancing: Heavy Axemen have movement speed 3 (instead of 2) • Unit Balancing: Werebears received a new ability, making them tougher the more enemies are adjacent to them • Unit Balancing: Several smaller stat tweaks to Shieldmaidens, Night Mare Reapers, Newt Clubbers, ... • Input: Made Select Unit, Execute Skill and Drag Camera actions reconfigurable in the input options menu. • Optimization: Improved render performance • Optimization: Allow Enable/Disable of Ambient Occlusion in options menu • PBEM: PBEM public announcement messages are now also displayed if you aren't logged into multiplayer • AI: Fixed an issue with AI aoe skills (eg. the Gatekeepers Whirlwind), should be more frequent now (they always thought they were hitting themselves too...) • Content Editor: The default ownership for ownable tile modifications is now shown directly on the map • Content Editor: Added faction search to unit selection in content editor. you can now use f:Barbarians or faction:Barbarians to search for units that are included in the barbarian faction • Content Editor: Onslaught maps can now also be opened in the map editor • Content Editor: Seasonal Maps can now also be opened in the map editor • Bugfix: Fixed the issue where a unit that wakes up from petrify does not receive their Defensive Fire charge back • Bugfix: Fixed the bug where flying unit's Break Through skill would apply charge damage although charge was broken • Bugfix: Grow Trees cannot grow over Harpy Tower, Ruins etc. anymore • Bugfix: Pilfer only works on killed enemies, not your own units • Bugfix: Ailsa on her Dragon now counts as Large • Bugfix (Consoles): Achievement fixed (Pumping Iron) • Bugfix: Fixed an issue where units receiving or losing a Cannot Capture promotion would not update the ownership. • Bugfix: Fixed an issue where melee wouldn't be correctly triggered during an ambush • Bugfix: Fixed unresponsive inventory for dismantling artefacts if no unit or unit with zero artefact slots is selected