Fantasy General II: Empire Aflame Review

Fantasy General II

The fantasy wargaming classic is back! Lead powerful heroes and mighty armies into battle in this critically acclaimed turn-based strategy milestone. Level up and train your units and guide them through a gripping story campaign to decide the fate of a world on the brink of destruction.

Empire Aflame (EA) is the second DLC pack for Fantasy General II (FGII). Deciding whether to purchase it is a fairly straightforward decision. If you are looking for a new story, set in the lands of Keldonia, then pick this expansion up. If you were hoping for any major gameplay additions or a new faction, then this is not for you. Yet, despite not moving the game forward in any major way, the gameplay is still solid, the mechanics still feel original and the experience is still fun.

FGII's first DLC pack, Onslaught, introduced a more randomised or procedural campaign experience. There was a broad narrative which gave some context to the campaign, but it was vague enough to be applicable to any of the heroes you selected to play. The thirty maps that made up the campaign were procedurally generated, and it veered towards a more sandbox style experience.

EA pivots back towards the original campaign setup, albeit, one that tries to combine the best elements from the two campaign systems. The story is once again front-and-centre and the random elements are toned down, opting instead for a branching storyline.

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