Experimental Build v0.5.616

Osiris: New Dawn

Osiris: New Dawn is an unforgiving near future space survival game with a cinematic feel and elements of horror. Play as a Mission Specialist in single or multiplayer to build your planetary base, pilotable vehicles, and controllable drones as you explore a dangerous solar system far from Earth.

[i]*Note - These changes are only on the Experimental Branch. To access the Experimental Branch, be sure to select it in your Steam Library. If this app does not appear, please check if this app is hidden in your Library. Experimental Branch changes typically upgrade to the primary branch monthly.[/i] [img]{STEAM_CLAN_IMAGE}/26301716/3f8c086eb06bb080184c088552259cbc016db76d.png[/img] Hey explorers! This latest build we focused on updated the AI for the Proteus 2 creatures. Using the Snubs Larvae as a template, which has been heavily tested, we migrated this system over to many of the existing creatures. So far, the results have been fantastic. [h2]New AI Benefits[/h2] [olist] [*] Very performant. We can now run 20-30 creatures with minimal frame rate impact. [*] Collides with the environment properly, including walls, structures, rocks, etc. [*] Collides with vehicles, which allows certain vehicles to apply damage to creatures. [*] Creatures collide with each other and even ragdoll dead creatures, which adds a level or realism. [*] Creatures can spawn properly from underground, adding more realism. [*] Creatures can no longer fall under surfaces, resolving a long time A* issue. [/olist] [h2]Change List[/h2] Added - Crab Monster movement, attack and death animations Added - Gnat movement, attack and death animations Added - Arachnoid movement, attack and death animations Added - Elida movement, attack and death animations Changed - Arachnoid has been migrated to physically based AI system Changed - Gnat has been migrated to physically based AI system Changed - Crab Monster has been migrated to physically based AI system Changed - Parasyte has been migrated to physically based AI system Changed - Elida has been migrated to physically based AI system Fixed - Much improved ragdoll effects when killing any creature Fixed - Wall and Fence system sequentially building Fixed - Engine sound on Hovercraft Fixed - Redicle tool progress meter sometime displaying while in a weapon mode Fixed - Melee weapons no longer use durability when fighting or skinning creatures Next up we'll be tuning the frequency of creature spawns and then moving onto creature refactoring for the other planets. From there, we'll be migrating the OMPAs and other robots to the physics AI system, along with cleaning up defense systems like turrets and shields. [url=https://discord.gg/EnnrtSk]Official Osiris: New Dawn Discord Server[/url] -Brian [img]{STEAM_CLAN_IMAGE}/26301716/f5bd5db4c71562c7989739e9485c24b747df32a1.jpg[/img] [i]"My battery is low and it's getting dark." -Opportunity Rover, final transmission[/i]