Greetings, Explorers!
We're thrilled to announce the release the Enhanced Expedition Update, now available on the Main Branch! For those that have missed our recent Experimental Branch releases this update represents a significant milestone for the game, focusing on refining and enhancing the overall gameplay experience.
[h2]What's New[/h2]
[h2]Expanded Map System[/h2]
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The map system is now better than ever, featuring accuracy on all worlds and even underground. Pin point locations of gases, liquids, and even rocks can be found with ease.
[h2]Completely Revamped Queen[/h2]
[img]{STEAM_CLAN_IMAGE}/26301716/a02428e97d9185c4ba7666da5a74362ac45ab54b.png[/img]
We've taken the Queen boss creature to a whole new level in this update. Not only can she spawn hatching eggs full of Larvae, but can also roam the planet's surface!
[h2]Multiplayer Spaceship Travel With Passengers[/h2]
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[img]{STEAM_CLAN_IMAGE}/26301716/309387cb2e2a575b83c0e4309aaa38737a2edd43.png[/img]
We hammered on the spaceship travel in multiplayer modes to handle all edge cases to ensure stable traversal from world to world when playing Private and Public Multiplayer.
[h2]Field Guide 2.0[/h2]
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Osiris New Dawn is a big game with a lot of features that are unique to this title. To aid in your adventure we’ve re-introduced the Field Guide and brought it into the current version, highlighting all the features and content in the game.
[h2]Quality of Life Improvements[/h2]
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[img]{STEAM_CLAN_IMAGE}/26301716/810824aa1ee25db44640631e0359358f04c1bb4e.png[/img]
We've listened to your feedback and implemented numerous quality of life enhancements to make your exploration more seamless and enjoyable than ever before.
[h2]Bug Fixes Galore[/h2]
[img]{STEAM_CLAN_IMAGE}/26301716/5621507ddcca1b272e072cf184a19b628dde28f4.png[/img]
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[img]{STEAM_CLAN_IMAGE}/26301716/cb7fd5247afed41b34703a13316e0faf964ad219.png[/img]
We've squashed countless bugs to ensure a smoother and more stable gameplay experience. Your journey through Osiris New Dawn will be free from pesky interruptions and glitches.
[h2]And More![/h2]
This update is packed with additional tweaks, adjustments, and surprises to enhance your exploration experience. We can't wait for you to discover them all!
[h2]Important Note![/h2]
Although it's not absolutely necessary, we recommend starting a new avatar profile for playing the [b]Single Player Story[/b] mode as there may be some out-of-sync data.
[h2]Change List[/h2]
[b]Added:[/b]
[olist]
[*] Queen boss fight complete with larvae egg spanning and planet roaming
[*] Field Guide full of helpful information so you can get the most out of the game
[*] New server for better data stability
[*] Map Markers are now saved in avatar persistence
[*] Added support for weapon IK for remote players
[*] Added support to play melee animations for remote players
[*] Added subtitles to dialogue voice logs.
[*] Added saving of multiplayer server info to Avatar at creation time
[*] Added support to save more frequently in multiplayer
[*] Added support to save nature on a separate interval
[*] Added more Map Markers
[*] Mines always show on map
[*] Rocks now appear in radar
[*] Added support to play audio from story and tutorials in the Mission Voice Log UI.
[*] Set up Mission HUD to display in each of the UI menus for easier mission viewing while crafting.
[*] Added all audio files for Voice Log UI
[*] Added support to override played audio in Voice Log UI
[*] Added support to load back into vehicle after saving in vehicle
[*] Added ResourcePoolingManager system to reduce Resource.Load calls needed for spawning every item
[*] Added space walk stabilize volumes for getting in and out of spaceship easier
[*] Added wind blocking to spaceship
[*] Added support for no friendly fire
[*] Lots of work on Map Icons for allies
[*] Added more info in rollover of map icons
[*] Added build refund amount confirm box when dismantling
[*] Added persistence to player buffs
[*] Added support to force remote player into vehicle seats
[*] Added support to make Build Goal from Wall Build menu
[*] Added support to make sure passengers can't leave spaceship unless it's stopped
[*] Added support to make sure structures can only be dismantled if there is no furniture or walls
[*] Added support to make sure crates can only be dismantled if they are empty
[*] Added support to make Build Goal from Wall Build menu
[*] Added support for Allies to manage drones
[*] Added screen spaced shadows
[*] Added dynamic maps for dungeons
[*] Added space parking to spaceship
[*] Added spacewalk stabilization volumes for getting in and out of spaceship easier
[*] Added wind blocking to spaceship
[/olist]
[b]Changed:[/b]
[olist]
[*] The Inflatable Dome and Rock Walls no longer deform the terrain, although grass cutting and plant removal remain
[*] Updated creature sounds for some creatures, such as the Crab Monster
[*] Cleaned up Logging throughout project, uses DEBUG_ scripting defines now
[*] Changed screen background to a darker color
[*] Server name now shows more accurate info in Public mode
[*] Reduced bloom amount for Lutari and Space
[*] Increased amount of ambient light possible in a scene
[*] Improved drone management UI in Map menu
[*] Improved filtering of owned objects in map
[*] First item in build section will now be autoselected
[*] Improved loading progress numbers
[*] Improved cloud capacity so that clouds occlude distant planets
[*] Improved cloud shadows
[*] Smoother load transitions in Main Menu
[*] Improved player jumping and staying grounded
[*] Improved vehicle collision
[*] Improved Mech sounds and camera shake
[*] Improved spacewalk physics and control
[*] Updated quality settings to have a lower low value
[*] Improved item highlighter visibility
[*] Improved Mecha Crab movement
[*] Adjustments to helmet sound mixer
[*] Minor change to Post Processing Effects for improved lighting and colors
[/olist]
[b]Fixed:[/b]
[olist]
[*] Skill Tree Lock up
[*] Build Goals no longer contribute to the actual repair cost for Repairable objects like the Buggy, Rover, and Hab 1+2
[*] Remote players now more consistently destroy themselves when they leave a world
[*] Remote players now properly hide their first-person arms on remote clients
[*] Cloud save icon now properly hides after saving
[*] Last save time should now be correct
[*] Fixed duplicate arms when viewing remote players while in first person.
[*] Fixed last save time to update immediately after save so it displays properly on exit in singleplayer
[*] Fixed Remote player IK when entering and exiting vehicles
[*] Fixed Local player IK when entering a passenger seat
[*] Fixed harvested plant transparency issue
[*] Fixed extra arms in first person with some weapons
[*] Fixed remote weapons in the wrong place on remote player
[*] Fixed Player last save time
[*] Fixed Player Last Save Time in the game window when leaving to the Main Menu
[*] Fixed Gnat bite trigger
[*] Fixes to minor multiplayer warning errors
[*] Fixed chat for multiplayer
[*] Fixes to minor multiplayer warning errors
[*] Fixes server end-time display
[*] Fixes Player last save time
[*] Fixes to minor multiplayer warning errors
[*] Fixed shadow and terrain text in Main Menu options
[*] Fixed remote player seat positions for all vehicles
[*] Fixed sorting on planet ring
[*] Fixed sorting on Spaceship
[*] Fixes to minor multiplayer warning errors
[*] And many more small fixes to improve the overall experience
[/olist]
[b]Removed:[/b]
[olist]
[*] Removed extra JSon for making clean builds
[*] Removed wind sound from the main menu
[*] Removed friendly fire from vehicles
[*] Removed ability to "Learn" blueprints in right click menu as the Workstation now handles all Crytex and Blueprint learning.
[/olist]
Embark on an enhanced expedition today and navigate a new dawn in the vast universe of Osiris, now on the Main Branch. Update your game now and prepare for an improved journey!
Happy exploring!
Warm regards,
Fenix Fire