Expanded Ralts skills, New 100RP animation, rebalanced Sneak Attack, and more!

[h1]New Ralts weapon enchantment skills[/h1] Ralts' weapon enchanting skills have never really worked how they were originally planned. They were supposed to increase base attack by 10% and make EVERY attack done with that character the element of choice. However, if the attack had a type to it, the type of attack overwrote the element attack. Example: Ralts enchants Shakar's weapons with fire. Shakar does a weak attack... it's fire elemental! Yey. Shakar does a Sneak Attack. Since it has no attack type, it's fire elemental. Yey. However, if she does a side attack, reach attack, etc. all of those will NOT be fire elemental because the type of the attack takes precedence. While this is still the case, to make up for it there are now 3 new skills that go with each elemental enchantment! They are as follows: [img]{STEAM_CLAN_IMAGE}/36986402/5f8a3c0e40ad4ec3aad6f3f8bbeed5270ec01dc8.png[/img] 20RP - Attack - About as strong as a strong type attack but with a small chance to inflict the corresponding status effect for that element. 50RP - Wave - A little stronger than the previous skill but it hits all enemies and has a slightly higher chance of inflicting the status effect. 80RP - Onslaught - A massive single target attack of the element type with a high chance of inflicting the status effect. [img]{STEAM_CLAN_IMAGE}/36986402/1a63eabd5980eb0616a4e398ab82beaa561f6624.png[/img] [h1]Changed Accessories[/h1] There are 8 items that have gone through a few changes during development that have been changed again. These are: Cape, Brigandine, Greaves, Crampons, Circlet, Bracers, Tunic, and Pauldrons. Previously they each gave different combinations of defense against two attack types and gave a little armor. Even though I'd tweaked them a few times, they were largely forgettable. [img]{STEAM_CLAN_IMAGE}/36986402/f26c0cce8de3b861036c99995e620b2b69af3010.png[/img] Now four of these fulfill the original role. They are as follows: Cape: -50% Ranged, M. Arts Brigandine: -50% Thrust, Side Greaves: -50% Low, Trip Pauldrons: -50% Reach, High The other four have been changed to try to give the player more versatility in their equipment even earlier. Stats that you used to not have much control over (magic evasion, agility, max HP, and an extra weak attack) you can now tweak with this gear. Crampons: Raise Agility Circlet: +10% Magic Evasion Bracers: +1 Extra Weak Attack Tunic: Increases maximum HP Hopefully this change makes these specific 8 items (and all their more powerful versions) more useful and give you, the player, more control over how you build your characters. [h1]New 100RP High skill - Heaven Strike[/h1] In our continued effort to give every 100RP attack type skill its own unique animation and functionality, we just completed the High skill Heaven Strike. You will smash down on the targeted enemy, then send out a shockwave hitting every enemy on the screen including the original target. Check it out the next time you need to bash a few heads! [img]{STEAM_CLAN_IMAGE}/36986402/15b51e6f525a1ae89772591826f19a628adfb9bf.png[/img] [h1]Shakar's Sneak Attack rebalance[/h1] Shakar's sneak attack has a large portion of its damage based on her physical evasion. This makes it a difficult skill to balance. Previously it worked fine for regular difficulty, but it was too weak on the easier difficulties and WAY too strong on the harder difficulties. It should be balanced well now for all difficulties. If you get her evasion very high, expect this skill to really decimate your enemies, but don't expect it to do much otherwise. Lastly are a few bug fixes including the Ring of Aggression prompting an extra round of RP growth at the start of the battle for all allies for some reason. ¯\_(ツ)_/¯ It's fixed now. We've received many glowing reviews recently. We read every one and we want you to know it means the world to us. We're so glad so many people are enjoying what we created. Happy Adventuring! -Andrew Ryan Henke