Bug fixes and small equipment rebalancing

Hello Adventurers! This patch addresses bugs that have been brought up by the community. Thank you for everyone who reported bugs in the discussion board. Both my and Adam's personal lives have been very busy recently, so thank you for being patient with us getting around to fixing them. [h1]Some specific bugs[/h1] Many minor bugs and grammar mistakes are being fixed in this update, but here are some of the more notable ones. - Before, the spells Phoenix and Nidhoggr would use the command "force action" to do the secondary effect of the spells. If your character had another action coming via Time Flux, Haste, etc., it would cancel the next actions. Now, the secondary action these spells cause happens at the end of the round. This does change the strategy with these spells a tiny bit. - Dual Thrust now does both attacks like it's supposed to. - Margaret in Kairon should now be gone as intended. Also, her son will actually take the Talents as expected. - There is now a battle background if the Kairon mercenaries attack you on a small settlement tile. - The kid you have to talk to in Zeben now stands still. Him walking around randomly was causing frustrating bugs for players who prefer to use the mouse to play. - The accessory "Magic Evasion Pendant" now correctly gives the wearer 30% evasion. - The 100RP skill Decapitating Swing now does the correct animation. (Go check it out!) - New Game + modes "Element swap" and "Class swap" both should work correctly with the new difficulties Story and Very Hard modes. - Unity weapons granted their element absorbing properties to whoever wielded them before. Now it's only the chosen character as intended. - One bug that I could not chase down nor replicate is that the end credits roll then the final scene with Celeste and Shakar doesn't play. Let me know if this happens for you. [h1]Minor equipment rebalancing[/h1] - On the item Spirit Orb, the 75% MP usage was simply too strong. It is now 50%. The armor and magic resist debuffs were removed and the magic power was raised to compensate. - Spiked shields now grant more attack power and the parrying blades grant less (Parrying blades were too good) - Excalibur is slightly stronger now - Buckler of Wounding now grants slightly more attack power - Diamond Rod now grants slightly more magic power - Monk Shoes now grant a little more attack power [h1]Also...[/h1] The secret human Talent shop in Moloke now sells Healing Breeze and Healing Gust potions. No one sold them before. Now you can optimize an Auto Healing Breeze user with some Pharmacology boosting equipment for a viable healing build on any character! Lastly, the next update will feature the Choicemaker's Tomb bonus end-game dungeon. It'll take a few weeks to get it ready, but we are very excited to get it out to you. You'll really have to use your wits to beat these monsters. ;-) As always, please take a moment to write a review of Divided Reigns. It helps us tremendously! Happy Adventuring! -Andrew Ryan Henke