Episode 1 Version 1.7 Released!

Episode 1 has been given a major overhaul - 1.7. Both the demo and the episode 1 early access have been updated. Here's a list of changes: [list] [*] Uses in-house GZDoom fork named Griddle. Still compatible with stock GZDoom for the most part [*] Under the hood changes for better stability and scalability for Episode 2 [*] Rewrote how the bosses do their arena battles to help facilitate modding with different arena effects [*] Fixed some oddities with the Episode 1 levels [*] Abby's hairstyle has been given a new look (Important) [*] One-liner audio ducking [*] New menu font, a WIP new menu (will be much better for Episode 2's launch) [*] Some more dynamic pain states for some of the enemies [*] Fix that annoying bug where if abby freezes her head spins and the camera with it, endlessly. [*] Episode 1 Soundtrack is compressed better, making for an overall smaller game (thank god for Ogg Vorbis) [/list] This is not compatible with previous save states and was one of the reasons we were waiting a while to release this. For episode 2 we hope to have a solution to this issue for good. As for Episode 2, we've been working on it slowly but surely. We will be doing a writeup within the month about what our plans are, but for now just enjoy Episode 1 with some nice overhauls. Thank you for your patience and enjoy Episode 1 Version 1.7.