Engineer Alpha's Log #79: The Fruits of Playtesting

Engineer Alpha

An open world survival and automation game. Engineer Alpha combines an infinite editable world, building and connecting of automated machinery, and RPG style player progression.

Playtesting is one of the most important parts of making a video game. If you don't play it yourself and enjoy it why should other people? Honestly I am not always as good about thorough playtesting as I should be, some days it feels like it would be a waste of time. However when I do playtest I make a whole lot of changes that I hope are for the better. So far I have gotten through about Mech pack 1 in my testing and have made lots of changes along the way, Most of the changes are aimed at making things less cumbersome to the player and streamlining the early game as much as feels reasonable. I have reduced the crafting time of many parts as well as adjusted the speed of several crafters to make sure you can produce parts at a reasonable pace. I am also considering removing a few of the copper parts like beams and frames as I feel they add unnecessary bloat at the point they come in and it would be better served to save those things for Iron but more on that another day. I will be continuing to test for some time and will release changes as they come. The plan is to release 0.7 on the 22nd but that might need to be delayed a few days for personal reasons. As always if you find anything that should be changed or fixed please let me know here or on discord and friendly reminder that there will be a nice little AMA on discord the 24th at 3pm Eastern.