Engine Upgrade & Optimizations (1.1.5.0)

Dreamscaper

By night, delve deep into your subconscious and discover powerful artifacts to conquer your nightmares. By day, explore the city of Redhaven and build relationships to unlock the power of your dreams. DREAM. DIE. WAKE. REPEAT.

Happy New Year everyone! As many of you know, as of 1.1 we now consider the current version of Dreamscaper as the final definitive experience, but we will continue to maintain stability and performance for our players. The primary purpose of this patch (and the bulk of the work) is to upgrade our version of Unreal Engine in order to make Dreamscaper even easier to maintain going forward. Additionally, we have made a few high-priority / low-risk fixes and improvements: [list] [*] Auto-saving has been made asynchronous. Players with slower hard drives should now experience less hitching throughout the game. [*] Fixed an issue where Interactables could be triggered when menus (like fast travel) were dismissed, resulting in weird broken game states. [*] Minor translation, graphical & collision fixes. [/list] Cheers, Rob, Ian & Paul